mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 07:11:41 +00:00
59 lines
2.7 KiB
Markdown
59 lines
2.7 KiB
Markdown
# QuakeForge
|
|
|
|
QuakeForge is descended from the original Quake engine as released by Id
|
|
Software in December 1999, and can be used to play original Quake and
|
|
QuakeWorld games and mods (including many modern mods). While this will
|
|
always be the case, development continues.
|
|
|
|
However, QuakeForge is not just a Quake engine, but includes a
|
|
collection of tools for creating Quake mods, and is progressing towards
|
|
being a more general game engine.
|
|
|
|
## Quake and QuakeWorld
|
|
|
|
Support for Quake and QuakeWorld is split into two program sets: nq for
|
|
Quake and qw-client for QuakeWorld, with the target system as an
|
|
additional suffix: -x11 For the X Window system (Linux, BSD, etc), -win
|
|
for MS Windows (plus others that are not currently maintained).
|
|
|
|
Both nq and qw-client support multiple renderers: 8-bit software, 32-bit
|
|
software, OpenGL 2, EGL (mostly, one non-EGL function is used), and
|
|
Vulkan (very WIP), all within the one executable.
|
|
|
|
Dedicated servers for both Quake (nq-server) and QuakeWorld (qw-server)
|
|
are included, as well as a master server for QuakeWorld (qw-master).
|
|
|
|
## Tools
|
|
|
|
QuakeForge includes several tools for working with Quake data:
|
|
- bsp2image produces wireframe images from Quake maps (bsp files)
|
|
- io_mesh_qfmdl for importing and exporting Quake mdl files to/from
|
|
Blender
|
|
- io_qfmap for Quake map source files (WIP Blender addon)
|
|
- pak create, list and extract Quake pak files. There's also zpak which
|
|
can be used to compress the contents of pak files using gzip
|
|
(QuakeForge has transparent support for gzip compressed files)
|
|
- qfbsp for compiling map files to bsp files, includes support for
|
|
vis clusters, and can be used to extract data and information from bsp
|
|
files.
|
|
- qfcc is QuakeForge's version of qcc, but is significantly more
|
|
advanced, with support for standard C syntax, including most C types,
|
|
as well as Objective-C object oriented programming (Ruamoko). Most of
|
|
the advanced features require the QuakeForge engine, but qfcc can
|
|
produce progs files compatible with the original Quake engine with
|
|
limited support for some of the advanced featuers (C syntax, reduced
|
|
global usage, some additional operators (eg, better bit operators,
|
|
remainder (%)). Includes qfprogs for inspecting progs files.
|
|
- qflight creates lightmaps for Quake maps
|
|
- qfvis for compiling PVS data for Quake maps. One of the faster
|
|
implementations available.
|
|
- Plus a few others in various stages of usefulness: qflmp, qfmodelgen,
|
|
qfspritegen, wad, qfwavinfo
|
|
|
|
## Building
|
|
|
|
For now, please refer to INSTALL for information on building on Linux.
|
|
Building for windows is done by cross-compiling using MXE. There are
|
|
scripts in tools/mingw and tools/mingw64 that automate the process of
|
|
configuring and building both the tools run on the build-host and the
|
|
windows targets.
|