mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
7d9ef9a47e
This fixes a nine year old bug that I discovered only today thanks to the vulkan renderer. The problem was that when a model had a clear callback, it was not getting marked as needing to be reloaded, and thus the model would be "reused" after being trampled on by another model loading over it. Also, plug a potential string buffer overflow (strcpy just will not die!). |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |