quakeforge/libs/models
Bill Currie 7d9ef9a47e [model] Mark all cleared models as cleared
This fixes a nine year old bug that I discovered only today thanks to
the vulkan renderer. The problem was that when a model had a clear
callback, it was not getting marked as needing to be reloaded, and thus
the model would be "reused" after being trampled on by another model
loading over it.

Also, plug a potential string buffer overflow (strcpy just will not
die!).
2021-01-20 13:55:50 +09:00
..
alias [model] Load bsp textures into vulkan 2021-01-20 00:37:37 +09:00
brush [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
iqm [image] Add support for float rgba for vulkan 2021-01-20 01:18:47 +09:00
sprite [model] Load bsp textures into vulkan 2021-01-20 00:37:37 +09:00
test [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
clip_hull.c Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
fullbright.c [model] Move Mod_CalcFullbright to its own file 2021-01-19 14:54:39 +09:00
gl_model_fullbright.c [model] Move Mod_CalcFullbright to its own file 2021-01-19 14:54:39 +09:00
gl_skin.c Fix the gl skin segfault. 2016-01-04 22:04:39 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makemodule.am [model] Move Mod_CalcFullbright to its own file 2021-01-19 14:54:39 +09:00
model.c [model] Mark all cleared models as cleared 2021-01-20 13:55:50 +09:00
null_model.c [model] Remove empty brush model functions 2021-01-19 08:26:53 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c [image] Add parameter to load only the header 2021-01-19 10:15:57 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
vulkan_skin.c [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
winding.c Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00