quakeforge/qw
Bill Currie 7e078c7f9c Revamp cshifts and implement in glsl.
The renderer should now be free of any direct access to client code. Even
3d rendering is now done via a function pointer.

The cshift code is done as a 2d screen function.
2012-01-28 20:45:14 +09:00
..
include Avoid processing skins every frame. 2012-01-24 10:28:07 +09:00
source Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
Makefile.am