quakeforge/qw/source/cl_main.c
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00

1731 lines
40 KiB
C
Raw Blame History

/*
cl_main.c
Client main loop
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef __sun
/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
# define model_t sunmodel_t
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <errno.h>
#include <ctype.h>
#include <sys/types.h>
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
#ifdef HAVE_WINSOCK_H
# include <winsock.h>
#endif
#include <setjmp.h>
#ifdef __sun
# undef model_t
#endif
#include "QF/cdaudio.h"
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/input.h"
#include "QF/keys.h"
#include "QF/model.h"
#include "QF/msg.h"
#include "QF/plugin.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/qargs.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/teamplay.h"
#include "QF/vid.h"
#include "QF/va.h"
#include "bothdefs.h"
#include "buildnum.h"
#include "cl_cam.h"
#include "cl_demo.h"
#include "cl_ents.h"
#include "cl_input.h"
#include "cl_main.h"
#include "cl_parse.h"
#include "cl_pred.h"
#include "cl_skin.h"
#include "cl_slist.h"
#include "cl_tent.h"
#include "client.h"
#include "game.h"
#include "host.h"
#include "net.h"
#include "pmove.h"
#include "r_cvar.h"
#include "sbar.h"
#include "view.h"
void CL_RemoveQFInfoKeys ();
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t *fs_globalcfg;
cvar_t *fs_usercfg;
cvar_t *rcon_password;
cvar_t *rcon_address;
cvar_t *cl_writecfg;
cvar_t *cl_allow_cmd_pkt;
cvar_t *cl_timeout;
cvar_t *cl_shownet;
cvar_t *cl_autoexec;
cvar_t *cl_sbar;
cvar_t *cl_sbar_separator;
cvar_t *cl_hudswap;
cvar_t *cl_maxfps;
cvar_t *cl_cshift_bonus;
cvar_t *cl_cshift_contents;
cvar_t *cl_cshift_damage;
cvar_t *cl_cshift_powerup;
cvar_t *lookspring;
cvar_t *m_pitch;
cvar_t *m_yaw;
cvar_t *m_forward;
cvar_t *m_side;
cvar_t *cl_predict_players;
cvar_t *cl_predict_players2;
cvar_t *cl_solid_players;
cvar_t *localid;
static qboolean allowremotecmd = true;
/* info mirrors */
cvar_t *password;
cvar_t *spectator;
cvar_t *cl_name;
cvar_t *team;
cvar_t *rate;
cvar_t *noaim;
cvar_t *msg;
extern cvar_t *cl_hightrack;
extern void R_Particles_Init_Cvars (void);
client_static_t cls;
client_state_t cl;
entity_state_t cl_baselines[MAX_EDICTS];
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
double connect_time = -1; // for connection retransmits
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
byte *vid_basepal;
byte *vid_colormap;
cvar_t *host_speeds;
cvar_t *show_fps;
cvar_t *show_time;
cvar_t *cl_demospeed;
int fps_count;
jmp_buf host_abort;
void Master_Connect_f (void);
char *server_version = NULL; // version of server we connected to
char emodel_name[] = "emodel";
char pmodel_name[] = "pmodel";
char prespawn_name[] = "prespawn %i 0 %i";
char modellist_name[] = "modellist %i %i";
char soundlist_name[] = "soundlist %i %i";
cvar_t *confirm_quit;
void CL_RSShot_f (void);
void
CL_Sbar_f (cvar_t *var)
{
vid.recalc_refdef = true;
r_lineadj = var->int_val ? sb_lines : 0;
}
void
CL_Quit_f (void)
{
// FIXME: MENUCODE
// if (confirm_quit->int_val) {
// M_Menu_Quit_f ();
// return;
// }
CL_Disconnect ();
Sys_Quit ();
}
void
CL_Version_f (void)
{
Con_Printf ("%s Version %s\n", PROGRAM, VERSION);
Con_Printf ("Binary: " __TIME__ " " __DATE__ "\n");
}
/*
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
*/
void
CL_SendConnectPacket (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr)) {
Con_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (!NET_IsClientLegal (&adr)) {
Con_Printf ("Illegal server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime + t2 - t1; // for retransmit requests
cls.qport = Cvar_VariableValue ("qport");
// Arrgh, this was not in the old binary only release, and eats up
// far too much of the 196 chars in the userinfo space, leaving nothing
// for player use, thus, its commented out for the moment..
//
// Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr),
// MAX_INFO_STRING);
// Con_Printf ("Connecting to %s...\n", cls.servername);
snprintf (data, sizeof (data), "%c%c%c%cconnect %i %i %i \"%s\"\n",
255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge,
cls.userinfo);
NET_SendPacket (strlen (data), data, adr);
}
/*
CL_CheckForResend
Resend a connect message if the last one has timed out
*/
void
CL_CheckForResend (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr)) {
Con_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (!NET_IsClientLegal (&adr)) {
Con_Printf ("Illegal server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime + t2 - t1; // for retransmit requests
VID_SetCaption (va ("Connecting to %s", cls.servername));
Con_Printf ("Connecting to %s...\n", cls.servername);
snprintf (data, sizeof (data), "%c%c%c%cgetchallenge\n", 255, 255, 255,
255);
NET_SendPacket (strlen (data), data, adr);
}
void
CL_BeginServerConnect (void)
{
connect_time = 0;
CL_CheckForResend ();
}
void
CL_Connect_f (void)
{
char *server;
if (Cmd_Argc () != 2) {
Con_Printf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect ();
strncpy (cls.servername, server, sizeof (cls.servername) - 1);
CL_BeginServerConnect ();
}
/*
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
*/
void
CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
int len;
snprintf (message, sizeof (message), "\377\377\377\377rcon %s ",
rcon_password->string);
len = strlen (message);
for (i = 1; i < Cmd_Argc (); i++) {
strncat (message, Cmd_Argv (i), sizeof (message) - len - 1);
len += strlen (Cmd_Argv (i));
strncat (message, " ", sizeof (message) - len - 1);
len += strlen (" ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else {
if (!strlen (rcon_address->string)) {
Con_Printf ("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address->string, &to);
}
NET_SendPacket (strlen (message) + 1, message, to);
}
void
CL_ClearState (void)
{
S_StopAllSounds (true);
Con_DPrintf ("Clearing memory\n");
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (host_hunklevel);
CL_ClearEnts ();
CL_ClearTEnts ();
R_ClearEfrags ();
R_ClearDlights ();
// wipe the entire cl structure
memset (&cl, 0, sizeof (cl));
SZ_Clear (&cls.netchan.message);
// clear other arrays
memset (cl_efrags, 0, sizeof (cl_efrags));
memset (r_lightstyle, 0, sizeof (r_lightstyle));
}
/*
CL_StopCshifts
Cleans the Cshifts, so your screen doesn't stay red after a timedemo :)
*/
void
CL_StopCshifts (void)
{
int i;
for (i = 0; i < NUM_CSHIFTS; i++)
cl.cshifts[i].percent = 0;
for (i = 0; i < MAX_CL_STATS; i++)
cl.stats[i] = 0;
}
/*
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
*/
void
CL_Disconnect (void)
{
byte final[10];
connect_time = -1;
VID_SetCaption ("Disconnected");
// stop sounds (especially looping!)
S_StopAllSounds (true);
// Clean the Cshifts
CL_StopCshifts ();
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback ();
else if (cls.state != ca_disconnected) {
if (cls.demorecording)
CL_Stop_f ();
final[0] = clc_stringcmd;
strcpy (final + 1, "drop");
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
cls.state = ca_disconnected;
cls.demoplayback = cls.demorecording = cls.timedemo = false;
CL_RemoveQFInfoKeys ();
}
Cam_Reset ();
if (cls.download) {
Qclose (cls.download);
cls.download = NULL;
}
CL_StopUpload ();
}
void
CL_Disconnect_f (void)
{
CL_Disconnect ();
}
/*
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
*/
void
CL_User_f (void)
{
int uid;
int i;
if (Cmd_Argc () != 2) {
Con_Printf ("Usage: user <username / userid>\n");
return;
}
uid = atoi (Cmd_Argv (1));
for (i = 0; i < MAX_CLIENTS; i++) {
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp (cl.players[i].name, Cmd_Argv (1))) {
Info_Print (cl.players[i].userinfo);
return;
}
}
Con_Printf ("User not in server.\n");
}
/*
CL_Users_f
Dump userids for all current players
*/
void
CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_Printf ("userid frags name\n");
Con_Printf ("------ ----- ----\n");
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].name[0]) {
Con_Printf ("%6i %4i %s\n", cl.players[i].userid,
cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_Printf ("%i total users\n", c);
}
/*
CL_FullServerinfo_f
Sent by server when serverinfo changes
*/
void
CL_FullServerinfo_f (void)
{
char *p;
if (Cmd_Argc () != 2) {
Con_Printf ("usage: fullserverinfo <complete info string>\n");
return;
}
Con_DPrintf ("Cmd_Argv(1): '%s'\n", Cmd_Argv (1));
strcpy (cl.serverinfo, Cmd_Argv (1));
Con_DPrintf ("cl.serverinfo: '%s'\n", cl.serverinfo);
if ((p = Info_ValueForKey (cl.serverinfo, "*qf_version")) && *p) {
if (server_version == NULL)
Con_Printf ("QuakeForge Version %s Server\n", p);
server_version = strdup (p);
} else if ((p = Info_ValueForKey (cl.serverinfo, "*version")) && *p) {
if (server_version == NULL)
Con_Printf ("Version %s Server\n", p);
server_version = strdup (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "*qsg_version")) && *p) {
if ((cl.stdver = atoi (p)))
Con_Printf ("QSG Standard version %i\n", cl.stdver);
else
Con_Printf ("Invalid standards version: %s", p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "skybox")) && *p) {
//FIXME didn't actually do anything anyway
}
}
void
CL_AddQFInfoKeys (void)
{
char cap[100] = ""; // max of 98 or so flags
// set the capabilities info. single char flags (possibly with
// modifiefs)
// defined capabilities (* = not implemented):
// z client can accept gzipped files.
// h * http transfers
// f * ftp transfers
// a * audio channel (voice chat)
// i * irc
// p pogo stick control
// t team messages
strncpy (cap, "pt", sizeof (cap));
#ifdef HAVE_ZLIB
strncat (cap, "z", sizeof (cap) - strlen (cap) - 1);
#endif
Info_SetValueForStarKey (cls.userinfo, "*cap", cap, MAX_INFO_STRING);
Info_SetValueForStarKey (cls.userinfo, "*qf_version", VERSION,
MAX_INFO_STRING);
Info_SetValueForStarKey (cls.userinfo, "*qsg_version", QW_QSG_VERSION,
MAX_INFO_STRING);
Con_Printf ("QuakeForge server detected\n");
}
void
CL_RemoveQFInfoKeys (void)
{
Info_RemoveKey (cls.userinfo, "*cap");
Info_RemoveKey (cls.userinfo, "*qf_version");
Info_RemoveKey (cls.userinfo, "*qsg_version");
}
/*
CL_FullInfo_f
Allow clients to change userinfo
Casey was here :)
*/
void
CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
if (Cmd_Argc () != 2) {
Con_Printf ("fullinfo <complete info string>\n");
return;
}
s = Cmd_Argv (1);
if (*s == '\\')
s++;
while (*s) {
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s) {
Con_Printf ("MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (strcaseequal (key, pmodel_name) || strcaseequal (key, emodel_name))
continue;
Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
}
}
/*
CL_SetInfo_f
Allow clients to change userinfo
*/
void
CL_SetInfo_f (void)
{
if (Cmd_Argc () == 1) {
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc () != 3) {
Con_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (strcaseequal (Cmd_Argv (1), pmodel_name)
|| strcaseequal (Cmd_Argv (1), emodel_name))
return;
Info_SetValueForKey (cls.userinfo, Cmd_Argv (1), Cmd_Argv (2),
MAX_INFO_STRING);
if (cls.state >= ca_connected)
Cmd_ForwardToServer ();
}
/*
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
*/
void
CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc () != 3) {
Con_Printf ("packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr (Cmd_Argv (1), &adr)) {
Con_Printf ("Bad address\n");
return;
}
in = Cmd_Argv (2);
out = send + 4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i = 0; i < l; i++) {
if (in[i] == '\\' && in[i + 1] == 'n') {
*out++ = '\n';
i++;
} else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (out - send, send, adr);
}
/*
CL_NextDemo
Called to play the next demo in the demo loop
*/
void
CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
cls.demonum = 0;
if (!cls.demos[cls.demonum][0]) {
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
snprintf (str, sizeof (str), "playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str);
cls.demonum++;
}
/*
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
*/
void
CL_Changing_f (void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds (true);
cl.intermission = 0;
cls.state = ca_connected; // not active anymore, but not
// disconnected
Con_Printf ("\nChanging map...\n");
}
/*
CL_Reconnect_f
The server is changing levels
*/
void
CL_Reconnect_f (void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds (true);
if (cls.state == ca_connected) {
Con_Printf ("reconnecting...\n");
VID_SetCaption ("Reconnecting");
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
if (!*cls.servername) {
Con_Printf ("No server to reconnect to...\n");
return;
}
CL_Disconnect ();
CL_BeginServerConnect ();
}
/*
CL_ConnectionlessPacket
Responses to broadcasts, etc
*/
void
CL_ConnectionlessPacket (void)
{
char *s;
int c, clcp_temp;
MSG_BeginReading (net_message);
MSG_ReadLong (net_message); // skip the -1
c = MSG_ReadByte (net_message);
clcp_temp = 0;
if (!cls.demoplayback)
Con_Printf ("%s: ", NET_AdrToString (net_from));
// Con_DPrintf ("%s", net_message.data + 5);
if (c == S2C_CONNECTION) {
Con_Printf ("connection\n");
if (cls.state >= ca_connected) {
if (!cls.demoplayback)
Con_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (&cls.netchan, net_from, cls.qport);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
cls.state = ca_connected;
Con_Printf ("Connected.\n");
allowremotecmd = false; // localid required now for remote
// cmds
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) {
char cmdtext[2048];
Con_Printf ("client command\n");
if (!cl_allow_cmd_pkt->int_val
|| ((*(unsigned int *) net_from.ip != *(unsigned int *) net_local_adr.ip
&& *(unsigned int *) net_from.ip != htonl (INADDR_LOOPBACK)))) {
Con_Printf ("Command packet from remote host. Ignored.\n");
return;
}
s = MSG_ReadString (net_message);
strncpy (cmdtext, s, sizeof (cmdtext) - 1);
cmdtext[sizeof (cmdtext) - 1] = 0;
s = MSG_ReadString (net_message);
while (*s && isspace ((int) *s))
s++;
while (*s && isspace ((int) (s[strlen (s) - 1])))
s[strlen (s) - 1] = 0;
if (!allowremotecmd
&& (!*localid->string || strcmp (localid->string, s))) {
if (!*localid->string) {
Con_Printf ("===========================\n");
Con_Printf ("Command packet received from local host, but no "
"localid has been set. You may need to upgrade your server "
"browser.\n");
Con_Printf ("===========================\n");
return;
}
Con_Printf ("===========================\n");
Con_Printf
("Invalid localid on command packet received from local host. "
"\n|%s| != |%s|\n"
"You may need to reload your server browser and %s.\n", s,
localid->string, PROGRAM);
Con_Printf ("===========================\n");
Cvar_Set (localid, "");
return;
}
Con_Printf ("%s\n", cmdtext);
Cbuf_AddText (cmdtext);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == A2C_PRINT) {
netadr_t addy;
server_entry_t *temp;
s = MSG_ReadString (net_message);
for (temp = slist; temp; temp = temp->next)
if (temp->waitstatus)
{
NET_StringToAdr (temp->server, &addy);
if (NET_CompareBaseAdr (net_from, addy))
{
int i;
temp->status = realloc(temp->status, strlen(s) + 1);
strcpy(temp->status, s);
temp->waitstatus = 0;
for (i = 0; i < strlen(temp->status); i++)
if (temp->status[i] == '\n')
{
temp->status[i] = '\\';
break;
}
Con_Printf("status response\n");
return;
}
}
Con_Print (s);
return;
}
// ping from somewhere
if (c == A2A_PING) {
char data[6];
Con_Printf ("ping\n");
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
NET_SendPacket (6, &data, net_from);
return;
}
if (c == S2C_CHALLENGE) {
Con_Printf ("challenge\n");
s = MSG_ReadString (net_message);
cls.challenge = atoi (s);
if (strstr (s, "QF"))
CL_AddQFInfoKeys ();
CL_SendConnectPacket ();
return;
}
if (c == M2C_MASTER_REPLY)
{
Con_Printf("Master Server Reply\n");
clcp_temp = MSG_ReadByte (net_message);
s = MSG_ReadString (net_message);
MSL_ParseServerList(s);
return;
}
if (c == svc_disconnect) {
if (cls.demoplayback)
Host_EndGame ("End of demo");
else
Con_Printf ("svc_disconnect\n");
// Host_EndGame ("Server disconnected");
return;
}
Con_Printf ("unknown: %c\n", c);
}
void
CL_PingPacket (void)
{
server_entry_t *temp;
netadr_t addy;
MSG_ReadByte (net_message);;
for (temp = slist; temp; temp = temp->next)
if (temp->pingsent && !temp->pongback) {
NET_StringToAdr (temp->server, &addy);
if (NET_CompareBaseAdr (net_from, addy)) {
temp->pongback = Sys_DoubleTime ();
timepassed(temp->pingsent, &temp->pongback);
}
}
}
void
CL_ReadPackets (void)
{
// while (NET_GetPacket ())
while (CL_GetMessage ()) {
#ifdef PACKET_LOGGING
if (cls.demoplayback) Log_Incoming_Packet(net_message->message->data,net_message->message->cursize);
#endif
// remote command packet
if (*(int *) net_message->message->data == -1) {
CL_ConnectionlessPacket ();
continue;
}
if (*(char *) net_message->message->data == A2A_ACK)
{
CL_PingPacket ();
continue;
}
if (net_message->message->cursize < 8) {
Con_Printf ("%s: Runt packet\n", NET_AdrToString (net_from));
continue;
}
// packet from server
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address)) {
Con_DPrintf ("%s:sequenced packet without connection\n",
NET_AdrToString (net_from));
continue;
}
if (!Netchan_Process (&cls.netchan))
continue; // wasn't accepted for some reason
CL_ParseServerMessage ();
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout->value) {
Con_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
void
CL_Download_f (void)
{
if (cls.state == ca_disconnected) {
Con_Printf ("Must be connected.\n");
return;
}
if (Cmd_Argc () != 2) {
Con_Printf ("Usage: download <datafile>\n");
return;
}
snprintf (cls.downloadname, sizeof (cls.downloadname), "%s/%s", com_gamedir,
Cmd_Argv (1));
COM_CreatePath (cls.downloadname);
strncpy (cls.downloadtempname, cls.downloadname,
sizeof (cls.downloadtempname));
cls.download = Qopen (cls.downloadname, "wb");
if (cls.download) {
cls.downloadtype = dl_single;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, va ("download %s\n", Cmd_Argv (1)));
} else {
Con_Printf ("error downloading %s: %s\n", Cmd_Argv (1),
strerror (errno));
}
}
void
CL_Init (void)
{
char st[80];
cls.state = ca_disconnected;
Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING);
// snprintf (st, sizeof(st), "%s-%04d", QW_VERSION, build_number());
snprintf (st, sizeof (st), "%s", QW_VERSION);
Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING);
Info_SetValueForStarKey (cls.userinfo, "stdver", QW_QSG_VERSION,
MAX_INFO_STRING);
PI_Init ();
#ifdef PACKET_LOGGING
Net_Log_Init ();
#endif
CL_Input_Init ();
CL_Ents_Init ();
CL_TEnts_Init ();
Pmove_Init ();
SList_Init ();
// register our commands
Cmd_AddCommand ("version", CL_Version_f, "Report version information");
Cmd_AddCommand ("changing", CL_Changing_f, "Used when maps are changing");
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "Disconnect from server");
Cmd_AddCommand ("record", CL_Record_f, "Record a demo 'record filename "
"server'");
Cmd_AddCommand ("rerecord", CL_ReRecord_f, "Rerecord a demo on the same "
"server");
Cmd_AddCommand ("snap", CL_RSShot_f, "Take a screenshot and upload it to the server");
Cmd_AddCommand ("stop", CL_Stop_f, "Stop recording a demo");
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "Play a recorded demo");
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "Play a demo as fast as your "
"hardware can. Useful for benchmarking.");
Cmd_AddCommand ("maplist", COM_Maplist_f, "List maps available");
Cmd_AddCommand ("quit", CL_Quit_f, "Exit the program");
Cmd_AddCommand ("connect", CL_Connect_f, "Connect to a server 'connect "
"hostname:port'");
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "Reconnect to the last "
"server");
Cmd_AddCommand ("rcon", CL_Rcon_f, "Issue set of commands to the current "
"connected server or the one set in rcon_address");
Cmd_AddCommand ("packet", CL_Packet_f, "Send a packet with specified "
"contents to the destination");
Cmd_AddCommand ("user", CL_User_f, "Queries the user for his setinfo "
"information");
Cmd_AddCommand ("users", CL_Users_f, "Report information on connected "
"players and retrieve user ids");
Cmd_AddCommand ("setinfo", CL_SetInfo_f, "Sets information about your "
"QuakeWorld user.\n Used without a key it will list all "
"of your current settings.\n Specifying a non-existent "
"key and a value will create the new key.\n"
"Special Keys:\n b_switch - Determines the highest weapon "
"that Quake should switch to upon a backpack pickup.\n "
"w_switch - Determines the highest weapon that Quake "
"should switch to upon a weapon pickup.");
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "Used by QuakeSpy and Qlist to "
"set setinfo variables");
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "Used by QuakeSpy "
"and Qlist to obtain server variables");
Cmd_AddCommand ("download", CL_Download_f, "Manually download a quake "
"file from the server");
Cmd_AddCommand ("nextul", CL_NextUpload, "Tells the client to send the "
"next upload");
Cmd_AddCommand ("stopul", CL_StopUpload, "Tells the client to stop "
"uploading");
// forward to server commands
Cmd_AddCommand ("kill", Cmd_ForwardToServer, "Suicide :)");
Cmd_AddCommand ("pause", Cmd_ForwardToServer, "Pause the game");
Cmd_AddCommand ("say", Cmd_ForwardToServer, "Say something to all other "
"players");
Cmd_AddCommand ("say_team", Cmd_ForwardToServer, "Say something only to "
"people on your team");
Cmd_AddCommand ("serverinfo", Cmd_ForwardToServer, "Report the current "
"server info");
}
void
CL_Init_Cvars (void)
{
confirm_quit = Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, NULL,
"confirm quit command");
cl_allow_cmd_pkt = Cvar_Get ("cl_allow_cmd_pkt", "1", CVAR_NONE, NULL,
"enables packets from the likes of gamespy");
cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM, NULL,
"exec autoexec.cfg on gamedir change");
cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL,
"Show bonus flash on item pickup");
cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE,
NULL, "Shift view colors for contents "
"(water, slime, etc)");
cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL,
"Shift view colors on damage");
cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL,
"Shift view colors for powerups");
cl_demospeed = Cvar_Get ("cl_demospeed", "1.0", CVAR_NONE, NULL,
"adjust demo playback speed. 1.0 = normal, "
"< 1 slow-mo, > 1 timelapse");
cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE, NULL,
"inform when execing a command");
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
"turn `run' speed multiplier");
cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL,
"backward speed");
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
"forward speed");
cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
"move `run' speed multiplier");
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
"look up/down speed");
cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL,
"strafe speed");
cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
"swim/fly up/down speed");
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
"turning speed");
cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
"write config files?");
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
"show network packets. 0=off, 1=basic, 2=verbose");
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_f, "status bar mode");
cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE, NULL,
"turns on status bar separator");
cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, NULL,
"new HUD on left side?");
cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, NULL,
"maximum frames rendered in one second. 0 == 32");
cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE, NULL, "server "
"connection timeout (since last packet received)");
host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE, NULL,
"display host processing times");
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view "
"to center when moving and no mlook/klook");
m_forward = Cvar_Get ("m_forward", "1", CVAR_NONE, NULL,
"mouse forward/back speed");
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
"mouse pitch (up/down) multipier");
m_side = Cvar_Get ("m_side", "0.8", CVAR_NONE, NULL, "mouse strafe speed");
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_NONE, NULL,
"mouse yaw (left/right) multiplier");
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, NULL,
"remote control password");
rcon_address = Cvar_Get ("rcon_address", "", CVAR_NONE, NULL, "server IP "
"address when client not connected - for "
"sending rcon commands");
show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, NULL,
"display realtime frames per second");
show_time = Cvar_Get ("show_time", "0", CVAR_NONE, NULL,
"display the current time");
cl_predict_players2 = Cvar_Get ("cl_predict_players2", "1", CVAR_NONE,
NULL, "If this and cl_predict_players are "
"0, no player prediction is done");
cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE, NULL,
"If this and cl_predict_players2 is 0, no "
"player prediction is done");
cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE, NULL,
"Are players solid? If off, you can walk "
"through them with difficulty");
localid = Cvar_Get ("localid", "", CVAR_NONE, NULL, "FIXME: This has "
"something to do with client authentication."
"No description");
// info mirrors
//
cl_name = Cvar_Get ("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Player name");
password = Cvar_Get ("password", "", CVAR_USERINFO, Cvar_Info,
"Server password");
spectator = Cvar_Get ("spectator", "", CVAR_USERINFO, Cvar_Info,
"Set to 1 before connecting to become a spectator");
team = Cvar_Get ("team", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Team player is on.");
rate = Cvar_Get ("rate", "2500", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Amount of bytes per second server will send/download "
"to you");
msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Determines the type of messages reported 0 is maximum, "
"4 is none");
noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Auto aim off switch. Set to 1 to turn off.");
R_Particles_Init_Cvars ();
}
/*
Host_EndGame
Call this to drop to a console without exiting the qwcl
*/
void
Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
va_start (argptr, message);
vsnprintf (string, sizeof (string), message, argptr);
va_end (argptr);
Con_Printf ("\n===========================\n");
Con_Printf ("Host_EndGame: %s\n", string);
Con_Printf ("===========================\n\n");
CL_Disconnect ();
longjmp (host_abort, 1);
}
/*
Host_Error
This shuts down the client and exits qwcl
*/
void
Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr, error);
vsnprintf (string, sizeof (string), error, argptr);
va_end (argptr);
Con_Printf ("Host_Error: %s\n", string);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n", string);
}
/*
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
*/
void
Host_WriteConfiguration (void)
{
QFile *f;
if (cl_writecfg->int_val && host_initialized) {
char *path = va ("%s/config.cfg", com_gamedir);
COM_CreatePath (path);
f = Qopen (path, "w");
if (!f) {
Con_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f);
Qclose (f);
}
}
/*
Host_SimulationTime
This determines if enough time has passed to run a simulation frame, or
returns the amount of time that has to be waited
*/
static inline float
Host_SimulationTime (float time)
{
float fps;
float timescale = 1.0;
float timedifference;
if (cls.demoplayback) {
timescale = max (0, cl_demospeed->value);
time *= timescale;
}
realtime += time;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps->int_val)
fps = bound (1, cl_maxfps->value, 72);
else
fps = bound (30, rate->value / 80.0, 72);
timedifference = (timescale / fps) - (realtime - oldrealtime);
if (!cls.timedemo && (timedifference > 0))
return timedifference; // framerate is too high
return 0;
}
/*
Host_Frame
Runs all active servers
*/
int nopacketcount;
void
Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
float sleeptime;
if (setjmp (host_abort)) // something bad happened, or the server disconnected
return;
// decide the simulation time
if ((sleeptime = Host_SimulationTime (time)) != 0) {
#ifdef HAVE_USLEEP
if (sleeptime > 0.01) // minimum sleep time
usleep((unsigned long)((sleeptime - 0.001) * 1000000));
#endif
return; // framerate is too high
}
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
host_frametime = min (host_frametime, 0.2);
// get new key events
IN_SendKeyEvents ();
// allow mouses or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
// fetch results from server
CL_ReadPackets ();
if (atoi (Info_ValueForKey (cl.serverinfo, "no_pogo_stick")))
Cvar_Set (no_pogo_stick, "1");
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected) {
CL_CheckForResend ();
} else
CL_SendCmd ();
// Set up prediction for other players
CL_SetUpPlayerPrediction (false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction (true);
// build a refresh entity list
CL_EmitEntities ();
// update video
if (host_speeds->int_val)
time1 = Sys_DoubleTime ();
r_inhibit_viewmodel = (!Cam_DrawViewModel ()
|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
|| cl.stats[STAT_HEALTH] <= 0);
r_force_fullscreen = cl.intermission;
r_paused = cl.paused;
r_active = cls.state == ca_active;
r_view_model = &cl.viewent;
r_frametime = host_frametime;
// don't allow cheats in multiplayer
if (!atoi (Info_ValueForKey (cl.serverinfo, "watervis")))
Cvar_SetValue (r_wateralpha, 1);
CL_UpdateScreen (realtime);
if (host_speeds->int_val)
time2 = Sys_DoubleTime ();
// update audio
if (cls.state == ca_active) {
S_Update (r_origin, vpn, vright, vup);
R_DecayLights (host_frametime);
} else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update ();
if (host_speeds->int_val) {
pass1 = (time1 - time3) * 1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1) * 1000;
pass3 = (time3 - time2) * 1000;
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1 + pass2 + pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
}
static int
check_quakerc (void)
{
QFile *f;
char *l, *p;
int ret = 1;
COM_FOpenFile ("quake.rc", &f);
if (!f)
return 1;
while ((l = Qgetline (f))) {
if ((p = strstr (l, "stuffcmds"))) {
if (p == l) { // only known case so far
ret = 0;
break;
}
}
}
Qclose (f);
return ret;
}
void
Host_Init (void)
{
if (COM_CheckParm ("-minmemory"))
host_parms.memsize = MINIMUM_MEMORY;
if (host_parms.memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game",
host_parms.memsize / (float) 0x100000);
Cvar_Init_Hash ();
Cmd_Init_Hash ();
Memory_Init (host_parms.membase, host_parms.memsize);
Cvar_Init ();
Sys_Init_Cvars ();
Sys_Init ();
Cbuf_Init ();
Cmd_Init ();
Locs_Init ();
// execute +set as early as possible
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
// execute the global configuration file if it exists
// would have been nice if Cmd_Exec_f could have been used, but it
// only reads from within the quake file system, and changing that is
// probably Not A Good Thing (tm).
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG, CVAR_ROM, NULL,
"global configuration file");
Cmd_Exec_File (fs_globalcfg->string);
Cbuf_Execute_Sets ();
// execute +set again to override the config file
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG, CVAR_ROM, NULL,
"user configuration file");
Cmd_Exec_File (fs_usercfg->string);
Cbuf_Execute_Sets ();
// execute +set again to override the config file
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
PI_Init ();
CL_Cam_Init_Cvars ();
CL_Input_Init_Cvars ();
CL_Skin_Init_Cvars ();
CL_Init_Cvars ();
CL_Prediction_Init_Cvars ();
COM_Init_Cvars ();
Con_Init_Cvars ();
COM_Filesystem_Init_Cvars ();
Game_Init_Cvars ();
IN_Init_Cvars ();
Key_Init_Cvars ();
Mod_Init_Cvars ();
Netchan_Init_Cvars ();
Pmove_Init_Cvars ();
R_Init_Cvars ();
S_Init_Cvars ();
Team_Init_Cvars ();
V_Init_Cvars ();
VID_Init_Cvars ();
cl_Cmd_Init ();
V_Init ();
COM_Filesystem_Init ();
Game_Init ();
COM_Init ();
NET_Init (PORT_CLIENT);
Netchan_Init ();
W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
Mod_Init ();
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megs RAM used.\n", host_parms.memsize / (1024 * 1024.0));
vid_basepal = (byte *) COM_LoadHunkFile ("gfx/palette.lmp");
if (!vid_basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
vid_colormap = (byte *) COM_LoadHunkFile ("gfx/colormap.lmp");
if (!vid_colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
#ifdef __linux__
CDAudio_Init ();
VID_Init (vid_basepal);
IN_Init ();
Draw_Init ();
SCR_Init ();
R_Init ();
S_Init ();
cls.state = ca_disconnected;
Sbar_Init ();
CL_Skin_Init ();
CL_Init ();
#else
VID_Init (vid_basepal);
Draw_Init ();
SCR_Init ();
R_Init ();
S_Init ();
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Skin_Init ();
CL_Init ();
IN_Init ();
#endif
Cbuf_InsertText ("exec quake.rc\n");
Cmd_Exec_File (fs_usercfg->string);
// Reparse the command line for + commands.
// (Note, no non-base commands exist yet)
if (check_quakerc ()) {
Cmd_StuffCmds_f ();
}
Cbuf_AddText
("echo Type connect <internet address> or use a server browser to connect to a game.\n");
Cbuf_AddText ("cl_warncmd 1\n");
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
Con_Printf ("\nClient version %s (build %04d)\n\n", VERSION,
build_number ());
Con_Printf ("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> %s initialized <20><><EFBFBD><EFBFBD>\n", PROGRAM);
CL_UpdateScreen (realtime);
}
/*
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
*/
void
Host_Shutdown (void)
{
static qboolean isdown = false;
if (isdown) {
printf ("recursive shutdown\n");
return;
}
isdown = true;
SL_Shutdown (slist);
Host_WriteConfiguration ();
CDAudio_Shutdown ();
NET_Shutdown ();
S_Shutdown ();
IN_Shutdown ();
if (vid_basepal)
VID_Shutdown ();
}