Commit graph

64 commits

Author SHA1 Message Date
Bill Currie
73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie
1a25bc9349 gl_screen.c and screen.c are now client clean (and merged :) 2001-05-23 06:33:23 +00:00
Bill Currie
ec7335029d gl_draw.c is now client clean. 2001-05-23 04:05:10 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37 client.h gone from gl_rlight.c and sw_rlight.c.
cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00
Bill Currie
ece576ed4b reduce gl_rmain's dependency on cl*.h 2001-05-21 00:22:35 +00:00
Bill Currie
337430a113 sw_rmain.c is now client and chase clean. 2001-05-20 20:38:51 +00:00
Bill Currie
44943e78de better fix for the dlights problem (will prevent similar problems in the
future)
2001-05-20 06:23:46 +00:00
Bill Currie
d360b01827 move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie
daca64ed04 more cl*.h dependency cleanups realtime and cl.time are no longer reffed 2001-05-20 03:54:55 +00:00
Bill Currie
d1c2b0ec52 r_efrag.c no longer relies on cl*.h 2001-05-20 02:39:56 +00:00
Bill Currie
e0512e4af3 r_efrag.c is almost client.h free 2001-05-20 01:58:59 +00:00
Bill Currie
149e8477a6 Call SCR_UpdateScreen at the end of Host_Init 2001-05-19 22:27:44 +00:00
Ragnvald Maartmann-Moe IV
e9857d8213 Merges, and cl_writecfg now works in nq. 2001-05-19 20:57:29 +00:00
Adam Olsen
9cc30959e4 Sound now uses runtime plugins. Much thanks to Deek for doing all the
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.

Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit.  I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie
a735b92bab kill the allowskybox varible. it wasn't ever checked anyway 2001-05-18 18:04:55 +00:00
Bill Currie
d62ac62ff5 allow commands other than set to be executed from ~/.quakeforgerc 2001-05-17 21:32:59 +00:00
Bill Currie
011b16144e check for the availability of usleep 2001-05-17 18:29:22 +00:00
Adam Olsen
65cf395fd6 make it release the CPU when framerate is too high
I thought I commited this already...
2001-05-17 10:10:40 +00:00
Bill Currie
44f4c688a5 whitespace 2001-05-17 07:52:37 +00:00
Bill Currie
8f4394de4f various merge cleanups including moving the contents of R_Textures_Init into
Mod_Init
2001-05-16 17:08:56 +00:00
Ragnvald Maartmann-Moe IV
0c16f56c23 diff noise reduction. 2001-05-14 19:46:16 +00:00
Ragnvald Maartmann-Moe IV
2c80bff085 Removed useless comments. 2001-05-14 06:57:38 +00:00
Bill Currie
83e0754e41 fix missing "" around cvar default 2001-05-14 05:21:27 +00:00
Ragnvald Maartmann-Moe IV
28d3937399 Some more whitespace, and fixes for disappearing cvars. 2001-05-14 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
91200a862d Whitespace. 2001-05-14 03:08:24 +00:00
Ragnvald Maartmann-Moe IV
924cdf917d Fix a new bug with dlights, more cleanups. 2001-05-13 23:15:34 +00:00
Bill Currie
c7ee39acbb rename the qw c declaration of the client name cvar from name to cl_name 2001-05-13 04:01:06 +00:00
Bill Currie
559aa4485b split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
Bill Currie
4ff86056db pull all rendering cvar declarations and initialisations out of the misc
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91 Merge draw.h. 2001-05-09 22:40:51 +00:00
Ragnvald Maartmann-Moe IV
7fa4b01208 More header merges. 2001-05-09 18:28:08 +00:00
Bill Currie
439eb60cb2 fix some missed refs to teamplay.h as a result of its move 2001-05-09 18:04:45 +00:00
Bill Currie
1fbb62d518 hook in the plugin system 2001-04-25 00:20:23 +00:00
Adam Olsen
fa4ee64984 And cshift patch here too.. 2001-04-20 13:33:56 +00:00
Chris Ison
ba1408d56d fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe 2001-04-17 03:08:52 +00:00
Bill Currie
36cbe70826 vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
build failures in the main source still
2001-04-15 08:04:15 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
Joseph Carter
75aa40276f A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
Joseph Carter
2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie
8e2d89c4c2 fix up a mis-understanding about api headers
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c Remove duplicate sound.h, move some things down from include/QF to include.
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie
a96536c896 nuke commdef.h and clean up the results by putting its contents where they
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502 Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet. 2001-04-09 21:15:09 +00:00
Chris Ison
2ece48c535 alpha code for master server queries 2001-04-03 05:48:24 +00:00
Timothy C. McGrath
d649508b5d This took half the hair on my head. Just kidding:
cl_max_particles now lives in *part.c - in GL it dynamically changes the
amount of particles on the fly! Needless to say this is fun, and this is
proboably the third cvar that uses the callbacks function at all - which
IMHO is really a cool trick Taniwha.

However I'm losing my SANITY in r_part.c - if someone could take a look,
I'd be greatly appreciative. It should be obvious to any developer that
I'm having a few problems. :P Basically the dynamic code is completely
and totally disabled, and I hacked in code which *works* but shouldn't
EVER EVER EVER be left there after we fix this as it is downright EVIL
the way I implimented it. SW client does work, and does still work with
+set cl_max_particles - however the hacks I made to get it to do that...
*shakes head* Tread softly in there, it's a mess.

Other notes of interest:
I changed show_time so it archives its setting. Got annoyed with it. If
someone finds this change to be bad, change it back. :)

glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60
works nicely, and doesn't use too much speed on my aging hardware, so
I'm sure newer systems will just plain FLY with this on.

I also changed the cl_maxfps setting as 72 is great if you aren't using
a modem !.! due to the way cl_maxfps works, the higher it goes, the more
data is sent to you by the server. This causes a heck of a lot of lost
packets if you don't have the bandwidth OR if your card can't keep up
with the framerate. Either of which is bad. I set it to 30, the default
of the cvar is 0/32 so go figure out what works best for you I say.

Let me know if this blows up in your face and ESPECIALLY let me know if
you can fix the r_part.c problems!

Misty-chan
2001-04-03 02:56:39 +00:00
Bill Currie
e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
4162243287 eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
be removed from cmd.h, but that can wait a bit.
2001-03-31 00:35:08 +00:00
Bill Currie
1e2e2f44c3 move the developer cvar into cvar.c 2001-03-30 23:35:48 +00:00
Bill Currie
4f2e22bfb8 merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
Bill Currie
b432d0ea17 pull the game specific stuff out of quakefs.c in preparation for merging it 2001-03-30 00:30:38 +00:00