quakeforge/libs/video/renderer/r_bsp.c
Bill Currie 0f7e6734f7 [model] Make firstmarksurface an int instead of pointer
While it takes one extra step to grab the marksurface pointer,
R_MarkLeaves and R_MarkLights (the two actual users) seem to be either
the same speed or fractionally faster (by a few microseconds). I imagine
the loss gone to the extra fetch is made up for by better bandwidth
while traversing the leafs array (mleaf_t now fits in a single cache
line, so leafs are cache-aligned since hunk allocations are aligned).
2022-05-11 00:33:47 +09:00

131 lines
2.9 KiB
C

/*
r_bsp.c
Common bsp rendering.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cvar.h"
#include "QF/set.h"
#include "QF/sys.h"
#include "QF/scene/entity.h"
#include "r_internal.h"
static mleaf_t *r_oldviewleaf;
static set_t *solid;
void
R_MarkLeaves (mleaf_t *viewleaf)
{
set_t *vis;
int c;
mleaf_t *leaf;
mnode_t *node;
msurface_t **mark;
mod_brush_t *brush = &r_refdef.worldmodel->brush;
if (r_oldviewleaf == viewleaf && !r_novis)
return;
r_visframecount++;
r_oldviewleaf = viewleaf;
if (!viewleaf)
return;
if (r_novis) {
r_oldviewleaf = 0; // so vis will be recalcualted when novis gets
// turned off
if (!solid) {
solid = set_new ();
set_everything (solid);
}
vis = solid;
} else
vis = Mod_LeafPVS (viewleaf, r_refdef.worldmodel);
for (unsigned i = 0; i < brush->visleafs; i++) {
if (set_is_member (vis, i)) {
leaf = &brush->leafs[i + 1];
if ((c = leaf->nummarksurfaces)) {
mark = brush->marksurfaces + leaf->firstmarksurface;
do {
(*mark)->visframe = r_visframecount;
mark++;
} while (--c);
}
leaf->visframe = r_visframecount;
node = brush->leaf_parents[leaf - brush->leafs];
while (node) {
if (node->visframe == r_visframecount)
break;
node->visframe = r_visframecount;
node = brush->node_parents[node - brush->nodes];
}
}
}
}
/*
R_TextureAnimation
Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (const entity_t *entity, msurface_t *surf)
{
texture_t *base = surf->texinfo->texture;
int count, relative;
if (entity->animation.frame) {
if (base->alternate_anims)
base = base->alternate_anims;
}
if (!base->anim_total)
return base;
relative = (int) (r_data->realtime * 10) % base->anim_total;
count = 0;
while (base->anim_min > relative || base->anim_max <= relative) {
base = base->anim_next;
if (!base)
Sys_Error ("R_TextureAnimation: broken cycle");
if (++count > 100)
Sys_Error ("R_TextureAnimation: infinite cycle");
}
return base;
}