quakeforge/libs/video/renderer
Bill Currie 0f7e6734f7 [model] Make firstmarksurface an int instead of pointer
While it takes one extra step to grab the marksurface pointer,
R_MarkLeaves and R_MarkLights (the two actual users) seem to be either
the same speed or fractionally faster (by a few microseconds). I imagine
the loss gone to the extra fetch is made up for by better bandwidth
while traversing the leafs array (mleaf_t now fits in a single cache
line, so leafs are cache-aligned since hunk allocations are aligned).
2022-05-11 00:33:47 +09:00
..
gl [gl] Call gl_R_CalcLightmaps after sub-model brushes have been queued 2022-05-10 17:07:16 +09:00
glsl [renderer] Fix the other renderers for qwaq not loading gfx.wad 2022-05-09 16:30:05 +09:00
sw [renderer] Fix the other renderers for qwaq not loading gfx.wad 2022-05-09 16:30:05 +09:00
vulkan [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Label renderpass and subpass sections 2022-05-07 15:45:11 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_bsp.c [model] Make firstmarksurface an int instead of pointer 2022-05-11 00:33:47 +09:00
r_cvar.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c Work around some clang parsing issues 2022-03-31 02:44:58 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_init.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c [model] Make firstmarksurface an int instead of pointer 2022-05-11 00:33:47 +09:00
r_main.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
vid_render_glsl.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
vid_render_sw.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
vid_render_vulkan.c [vulkan] Label renderpass and subpass sections 2022-05-07 15:45:11 +09:00