..
gl
[gl] Call gl_R_CalcLightmaps after sub-model brushes have been queued
2022-05-10 17:07:16 +09:00
glsl
[renderer] Fix the other renderers for qwaq not loading gfx.wad
2022-05-09 16:30:05 +09:00
sw
[renderer] Fix the other renderers for qwaq not loading gfx.wad
2022-05-09 16:30:05 +09:00
vulkan
[vulkan] Clean up a pile of unnecessary includes
2022-05-08 17:57:40 +09:00
crosshair.c
Add a new crosshair.
2012-12-12 19:36:50 +09:00
font8x8.c
[renderer] Add a default 8x8 font
2021-01-08 14:37:52 +09:00
Makemodule.am
[vulkan] Label renderpass and subpass sections
2022-05-07 15:45:11 +09:00
noisetextures.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_alias.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_billboard.c
[renderer] Move a couple functions to using vec4f_t
2022-03-30 23:53:30 +09:00
r_bsp.c
[model] Make firstmarksurface an int instead of pointer
2022-05-11 00:33:47 +09:00
r_cvar.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_dyn_textures.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
r_efrag.c
Work around some clang parsing issues
2022-03-31 02:44:58 +09:00
r_ent.c
[renderer] Move some functions from plugins to main lib
2022-03-07 13:40:04 +09:00
r_fog.c
[renderer] Fix some non-static linking issues
2022-03-09 06:55:31 +09:00
r_graph.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_init.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_iqm.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_light.c
[model] Make firstmarksurface an int instead of pointer
2022-05-11 00:33:47 +09:00
r_main.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
r_part.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_progs.c
[gamecode] Pass gcc's purity test again
2022-02-14 19:30:50 +09:00
r_scrap.c
[ui] Create library for UI support code
2021-06-12 22:50:51 +09:00
r_screen.c
[vulkan] Move non-specific lighting code out of Vulkan
2022-05-05 23:49:30 +09:00
r_sprite.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
vid_common.c
[renderer] Clean up particles a little
2022-03-29 14:43:38 +09:00
vid_render_gl.c
[renderer] Use scene_t to set the model data
2022-05-05 14:46:02 +09:00
vid_render_glsl.c
[renderer] Use scene_t to set the model data
2022-05-05 14:46:02 +09:00
vid_render_sw.c
[renderer] Use scene_t to set the model data
2022-05-05 14:46:02 +09:00
vid_render_vulkan.c
[vulkan] Label renderpass and subpass sections
2022-05-07 15:45:11 +09:00