.. |
.gitignore
|
|
|
gl_draw.c
|
get the placement of the nice crosshairs right. make cs_data a square to
|
2004-02-14 00:18:22 +00:00 |
gl_dyn_lights.c
|
make qf gcc 3.3 clean
|
2003-04-17 00:01:48 +00:00 |
gl_dyn_part.c
|
Make particle effects not mess with stuff they shouldn't. Also fix an
|
2003-10-22 22:21:39 +00:00 |
gl_dyn_textures.c
|
initialize noise1
|
2003-04-22 01:37:13 +00:00 |
gl_graph.c
|
re-arrange things so __attribute__ and __builtin_expect are properly
|
2003-01-15 15:31:36 +00:00 |
gl_lightmap.c
|
if a leaf isn't in the frustum, don't bother lighting it
|
2004-02-14 07:32:26 +00:00 |
gl_mod_alias.c
|
Working towards merging q2 model, sprite, and map support. Check back in a few
|
2004-02-08 02:49:38 +00:00 |
gl_mod_sprite.c
|
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
|
2003-08-08 15:25:53 +00:00 |
gl_rmain.c
|
Whitespace, slight code reorder in gl_rmain.c
|
2004-02-09 04:13:44 +00:00 |
gl_rmisc.c
|
serious cleanup of refdef calculations.
|
2004-02-08 00:37:11 +00:00 |
gl_rsurf.c
|
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
|
2004-02-14 05:10:29 +00:00 |
gl_screen.c
|
Whitespace, slight code reorder in gl_rmain.c
|
2004-02-09 04:13:44 +00:00 |
gl_skin.c
|
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
|
2003-09-04 18:59:39 +00:00 |
gl_sky.c
|
better external skin handling from Grievre
|
2003-12-28 05:25:06 +00:00 |
gl_sky_clip.c
|
don't need that any more (yay:)
|
2003-07-15 17:41:31 +00:00 |
gl_textures.c
|
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
|
2003-09-04 05:22:23 +00:00 |
gl_warp.c
|
re-arrange things so __attribute__ and __builtin_expect are properly
|
2003-01-15 15:31:36 +00:00 |
Makefile.am
|
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
|
2002-08-01 19:49:10 +00:00 |
noisetextures.c
|
make qf gcc 3.3 clean
|
2003-04-17 00:01:48 +00:00 |