quakeforge/libs/gamecode/engine
Bill Currie 30e0cba25d better formats for load* and store[bp]* 2003-09-04 05:30:55 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am split out the parsing code 2002-10-23 04:57:08 +00:00
pr_builtins.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_debug.c no code to dump for a null function 2003-08-24 05:08:47 +00:00
pr_edict.c make sure the pointed to def has a name before attempting to print it 2003-09-02 04:52:54 +00:00
pr_exec.c bah, forgot to -1 the instruction pointer for jumpb 2003-08-24 07:23:12 +00:00
pr_load.c the beginnings of a jihad against buffer overflows 2003-05-08 23:24:02 +00:00
pr_obj.c oops, who let C++ into C? :) 2003-08-25 01:47:05 +00:00
pr_opcode.c better formats for load* and store[bp]* 2003-09-04 05:30:55 +00:00
pr_parse.c quick fix to handle .ent files starting with comments 2003-08-04 05:21:18 +00:00
pr_resolve.c can now handle > vector sized parameters 2003-04-22 20:11:16 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00