quakeforge/libs/gamecode/builtins
Bill Currie dfc83c1f5f add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
parameters to progs functions.

double the progs stack sizes (call depth of 32? eek)

allow one extra call on the progs stack :)

misc minor cleanups
2004-01-05 07:10:32 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
bi_cbuf.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_cmd.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_cvar.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_file.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
bi_gib.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
bi_hash.c fix a bunch of segfaults 2003-08-20 22:36:02 +00:00
bi_init.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
bi_inputline.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_plist.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_qfile.c remove some unneeded code 2003-07-09 15:34:58 +00:00
bi_qfs.c remove some unneeded code 2003-07-09 15:34:58 +00:00
Makefile.am Added the beginnings of an interface between Ruamoko and GIB. Although the 2003-04-13 20:43:52 +00:00
pr_cmds.c new internal printf engine for progs, mostly thanks to Deek. 2004-01-04 07:42:43 +00:00