quakeforge/qw/include
Bill Currie 31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
..
cl_cam.h
cl_chat.h
cl_demo.h
cl_ents.h
cl_http.h
cl_input.h
cl_main.h
cl_parse.h
cl_pred.h
cl_skin.h
cl_slist.h
cl_tent.h
client.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
crudefile.h
game.h
host.h
Makefile.am The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
map_cfg.h
server.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
sv_demo.h
sv_gib.h
sv_pr_cmds.h
sv_pr_cpqw.h cpqw support. set sv_progs_ext to "cpcw" to activate its mapping 2007-04-06 13:59:05 +00:00
sv_pr_qwe.h
sv_progs.h cpqw support. set sv_progs_ext to "cpcw" to activate its mapping 2007-04-06 13:59:05 +00:00
sv_qtv.h I think I finally got the protocol side of map changes right 2010-01-13 06:50:44 +00:00
sv_recorder.h I think I finally got the protocol side of map changes right 2010-01-13 06:50:44 +00:00