mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
6063fb75d9
lot of work for such a simple concept :P
443 lines
16 KiB
C
443 lines
16 KiB
C
/*
|
|
r_cvar.c
|
|
|
|
renderer cvar definitions
|
|
|
|
Copyright (C) 2000 Bill Currie
|
|
Ragnvald Maartmann-Moe IV
|
|
|
|
Author: Bill Currie
|
|
Ragnvald Maartmann-Moe IV
|
|
Date: 2001/5/17
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((unused)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/model.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/render.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_cvar.h"
|
|
#include "r_dynamic.h"
|
|
|
|
cvar_t *easter_eggs;
|
|
|
|
cvar_t *cl_crossx;
|
|
cvar_t *cl_crossy;
|
|
cvar_t *cl_verstring;
|
|
cvar_t *crosshair;
|
|
cvar_t *crosshaircolor;
|
|
|
|
cvar_t *d_mipcap;
|
|
cvar_t *d_mipscale;
|
|
|
|
cvar_t *gl_affinemodels;
|
|
cvar_t *gl_clear;
|
|
cvar_t *gl_conspin;
|
|
cvar_t *gl_constretch;
|
|
cvar_t *gl_dlight_polyblend;
|
|
cvar_t *gl_dlight_smooth;
|
|
cvar_t *gl_driver;
|
|
cvar_t *gl_fb_bmodels;
|
|
cvar_t *gl_fb_models;
|
|
cvar_t *gl_keeptjunctions;
|
|
cvar_t *gl_lerp_anim;
|
|
cvar_t *gl_lightmap_align;
|
|
cvar_t *gl_lightmap_subimage;
|
|
cvar_t *gl_nocolors;
|
|
cvar_t *gl_particle_mip;
|
|
cvar_t *gl_particle_size;
|
|
cvar_t *gl_picmip;
|
|
cvar_t *gl_playermip;
|
|
cvar_t *gl_reporttjunctions;
|
|
cvar_t *gl_sky_clip;
|
|
cvar_t *gl_sky_debug;
|
|
cvar_t *gl_sky_multipass;
|
|
cvar_t *gl_texsort;
|
|
cvar_t *gl_triplebuffer;
|
|
|
|
cvar_t *r_aliasstats;
|
|
cvar_t *r_aliastransadj;
|
|
cvar_t *r_aliastransbase;
|
|
cvar_t *r_ambient;
|
|
cvar_t *r_clearcolor;
|
|
cvar_t *r_dlight_lightmap;
|
|
cvar_t *r_dlight_max;
|
|
cvar_t *r_drawentities;
|
|
cvar_t *r_drawexplosions;
|
|
cvar_t *r_drawflat;
|
|
cvar_t *r_drawviewmodel;
|
|
cvar_t *r_dspeeds;
|
|
cvar_t *r_dynamic;
|
|
cvar_t *r_explosionclip;
|
|
cvar_t *r_farclip;
|
|
cvar_t *r_firecolor;
|
|
cvar_t *r_graphheight;
|
|
cvar_t *r_lightmap_components;
|
|
cvar_t *r_maxedges;
|
|
cvar_t *r_maxsurfs;
|
|
cvar_t *r_mirroralpha;
|
|
cvar_t *r_nearclip;
|
|
cvar_t *r_netgraph;
|
|
cvar_t *r_netgraph_alpha;
|
|
cvar_t *r_netgraph_box;
|
|
cvar_t *r_norefresh;
|
|
cvar_t *r_novis;
|
|
cvar_t *r_numedges;
|
|
cvar_t *r_numsurfs;
|
|
cvar_t *r_particles;
|
|
cvar_t *r_particles_style;
|
|
cvar_t *r_particles_max;
|
|
cvar_t *r_particles_nearclip;
|
|
cvar_t *r_reportedgeout;
|
|
cvar_t *r_reportsurfout;
|
|
cvar_t *r_shadows;
|
|
cvar_t *r_skyname;
|
|
cvar_t *r_speeds;
|
|
cvar_t *r_timegraph;
|
|
cvar_t *r_wateralpha;
|
|
cvar_t *r_waterripple;
|
|
cvar_t *r_waterwarp;
|
|
cvar_t *r_zgraph;
|
|
|
|
cvar_t *scr_centertime;
|
|
cvar_t *scr_fov;
|
|
cvar_t *scr_fisheye;
|
|
cvar_t *scr_fviews;
|
|
cvar_t *scr_ffov;
|
|
cvar_t *scr_printspeed;
|
|
cvar_t *scr_showpause;
|
|
cvar_t *scr_showram;
|
|
cvar_t *scr_showturtle;
|
|
cvar_t *scr_viewsize;
|
|
|
|
void (*r_viewsize_callback)(cvar_t *var);
|
|
int r_viewsize;
|
|
|
|
float cl_wateralpha;
|
|
|
|
|
|
static void
|
|
r_particles_f (cvar_t *var)
|
|
{
|
|
R_MaxParticlesCheck (var, r_particles_max);
|
|
}
|
|
|
|
static void
|
|
r_particles_max_f (cvar_t *var)
|
|
{
|
|
R_MaxParticlesCheck (r_particles, var);
|
|
}
|
|
|
|
static void
|
|
r_lightmap_components_f (cvar_t *var)
|
|
{
|
|
switch (var->int_val) {
|
|
case 1:
|
|
mod_lightmap_bytes = 1;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
default:
|
|
mod_lightmap_bytes = 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
r_farclip_f (cvar_t *var)
|
|
{
|
|
Cvar_SetValue (r_farclip, bound (8.0, var->value, Q_MAXFLOAT));
|
|
if (r_particles_nearclip && r_nearclip)
|
|
Cvar_SetValue (r_particles_nearclip,
|
|
bound (r_nearclip->value, r_particles_nearclip->value,
|
|
r_farclip->value));
|
|
}
|
|
|
|
static void
|
|
r_nearclip_f (cvar_t *var)
|
|
{
|
|
Cvar_SetValue (r_nearclip, bound (0.01, var->value, 4.0));
|
|
if (r_particles_nearclip && r_farclip)
|
|
Cvar_SetValue (r_particles_nearclip,
|
|
bound (r_nearclip->value, r_particles_nearclip->value,
|
|
r_farclip->value));
|
|
}
|
|
|
|
static void
|
|
r_particles_nearclip_f (cvar_t *var)
|
|
{
|
|
Cvar_SetValue (r_particles_nearclip, bound (r_nearclip->value, var->value,
|
|
r_farclip->value));
|
|
}
|
|
|
|
static void
|
|
scr_fisheye_f (cvar_t *var)
|
|
{
|
|
if (var->int_val)
|
|
Cvar_Set (scr_fov, "90");
|
|
}
|
|
|
|
static void
|
|
scr_ffov_f (cvar_t *var)
|
|
{
|
|
if (var->value < 130)
|
|
Cvar_Set (scr_fviews, "3");
|
|
else if (var->value < 220)
|
|
Cvar_Set (scr_fviews, "5");
|
|
else
|
|
Cvar_Set (scr_fviews, "6");
|
|
}
|
|
|
|
static void
|
|
viewsize_f (cvar_t *var)
|
|
{
|
|
if (var->int_val < 32 || var->int_val > 120) {
|
|
Cvar_SetValue (var, bound (30, var->int_val, 120));
|
|
} else {
|
|
vid.recalc_refdef = true;
|
|
r_viewsize = bound (0, var->int_val, 100);
|
|
if (r_viewsize_callback)
|
|
r_viewsize_callback (var);
|
|
}
|
|
}
|
|
|
|
void
|
|
R_Init_Cvars (void)
|
|
{
|
|
easter_eggs = Cvar_Get ("easter_eggs", "0", CVAR_NONE, r_easter_eggs_f,
|
|
"Enables easter eggs.");
|
|
|
|
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
|
|
"Sets the position of the crosshair on the X-axis.");
|
|
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
|
|
"Sets the position of the crosshair on the Y-axis.");
|
|
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
|
|
NULL, "Client version string");
|
|
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair "
|
|
"type. 0 off, 1 old white, 2 new with colors");
|
|
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
|
|
"Color of the new crosshair");
|
|
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
|
|
"Detail level. 0 is highest, 3 is lowest.");
|
|
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level "
|
|
"of objects. 0 is highest, 3 is lowest.");
|
|
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
|
|
"Makes texture rendering quality better if "
|
|
"set to 1");
|
|
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make "
|
|
"background black. Useful for removing HOM effect");
|
|
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
|
|
"speed at which the console spins");
|
|
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
|
|
"toggle console between slide and stretch");
|
|
gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE,
|
|
NULL, "Set to 1 to use a dynamic light "
|
|
"effect faster on GL");
|
|
gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
|
|
"Smooth dynamic vertex lighting");
|
|
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
|
|
"Toggles fullbright color support for bmodels");
|
|
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
|
|
"Toggles fullbright color support for models");
|
|
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
|
|
"Set to 0 to turn off colinear vertexes "
|
|
"upon level load.");
|
|
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
|
|
"Toggles model animation interpolation");
|
|
|
|
gl_driver = Cvar_Get ("gl_driver", GL_DRIVER, CVAR_ROM, NULL,
|
|
"The OpenGL library to use. (path optional)");
|
|
gl_lightmap_align = Cvar_Get ("gl_lightmap_align", "1", CVAR_NONE, NULL,
|
|
"Workaround for nvidia slow path. Set to 4 "
|
|
"or 16 if you have an nvidia 3d "
|
|
"accelerator, set to 1 otherwise.");
|
|
gl_lightmap_subimage = Cvar_Get ("gl_lightmap_subimage", "1", CVAR_NONE,
|
|
NULL, "Lightmap Update method. Default 2 "
|
|
"updates a minimum 'dirty rectangle' "
|
|
"around the area changed. 1 updates "
|
|
"every line that changed. 0 updates the "
|
|
"entire lightmap.");
|
|
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
|
|
"Set to 1, turns off all player colors");
|
|
gl_particle_mip = Cvar_Get ("gl_particle_mip", "0", CVAR_NONE, NULL,
|
|
"Toggles particle texture mipmapping.");
|
|
gl_particle_size = Cvar_Get ("gl_particle_size", "5", CVAR_NONE, NULL,
|
|
"Vertical and horizontal size of particle "
|
|
"textures as a power of 2. Default is 5 "
|
|
"(32 texel square).");
|
|
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of "
|
|
"textures. 0 is normal, 1 is half, 2 is 1/4");
|
|
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
|
|
"Detail of player skins. 0 best, 4 worst.");
|
|
gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE,
|
|
NULL, "None");
|
|
gl_sky_clip = Cvar_Get ("gl_sky_clip", "2", CVAR_ARCHIVE, NULL,
|
|
"controls amount of sky overdraw");
|
|
gl_sky_debug = Cvar_Get ("gl_sky_debug", "0", CVAR_NONE, NULL,
|
|
"debugging `info' for sky clipping");
|
|
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
|
|
"subdivide sky polys");
|
|
gl_sky_multipass = Cvar_Get ("gl_sky_multipass", "1", CVAR_ARCHIVE, NULL,
|
|
"controls whether the skydome is single or "
|
|
"double pass");
|
|
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
|
|
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
|
|
"Set to 1 by default. Fixes status bar "
|
|
"flicker on some hardware");
|
|
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
|
|
"Toggles the displays of number of polygon "
|
|
"models current being viewed");
|
|
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
|
|
"Determines how much of an alias model is "
|
|
"clipped away and how much is viewable.");
|
|
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
|
|
"Determines how much of an alias model is "
|
|
"clipped away and how much is viewable");
|
|
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
|
|
"Determines the ambient lighting for a level");
|
|
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
|
|
"This sets the color for areas outside of the "
|
|
"current map");
|
|
r_dlight_lightmap = Cvar_Get ("r_dlight_lightmap", "1", CVAR_ARCHIVE,
|
|
NULL, "Set to 1 for high quality dynamic "
|
|
"lighting.");
|
|
r_dlight_max = Cvar_Get ("r_dlight_max", "32", CVAR_ARCHIVE,
|
|
R_MaxDlightsCheck, "Number of dynamic lights.");
|
|
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
|
|
"Toggles drawing of entities (almost "
|
|
"everything but the world)");
|
|
r_drawexplosions = Cvar_Get ("r_drawexplosions", "1", CVAR_ARCHIVE, NULL,
|
|
"Draw explosions.");
|
|
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
|
|
"Toggles the drawing of textures");
|
|
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
|
|
"Toggles view model drawing (your weapons)");
|
|
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
|
|
"Toggles the display of drawing speed information");
|
|
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
|
|
"Set to 0 to disable lightmap changes");
|
|
r_explosionclip = Cvar_Get ("r_explosionclip", "0", CVAR_ARCHIVE, NULL,
|
|
"Clip explosions.");
|
|
r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, r_farclip_f,
|
|
"Distance of the far clipping plane from the "
|
|
"player.");
|
|
r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.7 0.0", CVAR_ARCHIVE, NULL,
|
|
"color of rocket and lava ball fires");
|
|
r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
|
|
"Set the number of lines displayed in the "
|
|
"various graphs");
|
|
r_lightmap_components = Cvar_Get ("r_lightmap_components", "3", CVAR_ROM,
|
|
r_lightmap_components_f,
|
|
"Lightmap texture components. 1 "
|
|
"is greyscale, 3 is RGB, 4 is RGBA.");
|
|
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
|
|
"Sets the maximum number of edges");
|
|
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
|
|
"Sets the maximum number of surfaces");
|
|
r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
|
|
r_nearclip = Cvar_Get ("r_nearclip", "4", CVAR_ARCHIVE, r_nearclip_f,
|
|
"Distance of the near clipping plane from the "
|
|
"player.");
|
|
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
|
|
"Toggle the display of a graph showing network "
|
|
"performance");
|
|
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL,
|
|
"Net graph translucency");
|
|
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
|
|
"Draw box around net graph");
|
|
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
|
|
"Set to 1 to disable display refresh");
|
|
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable "
|
|
"runtime visibility checking (SLOW)");
|
|
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
|
|
"Toggles the displaying of number of edges "
|
|
"currently being viewed");
|
|
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
|
|
"Toggles the displaying of number of surfaces "
|
|
"currently being viewed");
|
|
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, r_particles_f,
|
|
"Toggles drawing of particles.");
|
|
r_particles_max = Cvar_Get ("r_particles_max", "2048", CVAR_ARCHIVE,
|
|
r_particles_max_f, "Maximum amount of "
|
|
"particles to display. No maximum, minimum "
|
|
"is 0.");
|
|
r_particles_nearclip = Cvar_Get ("r_particles_nearclip", "32",
|
|
CVAR_ARCHIVE, r_particles_nearclip_f,
|
|
"Distance of the particle near clipping "
|
|
"plane from the player.");
|
|
r_particles_style = Cvar_Get ("r_particles_style", "1", CVAR_ARCHIVE,
|
|
r_particles_style_f, "Sets particle style. "
|
|
"0 for Id, 1 for QF.");
|
|
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
|
|
"Toggle the display of how many edges were "
|
|
"not displayed");
|
|
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
|
|
"Toggle the display of how many surfaces "
|
|
"were not displayed");
|
|
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
|
|
"Set to 1 to enable shadows for entities");
|
|
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
|
|
"name of the current skybox");
|
|
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing "
|
|
"time and statistics of what is being viewed");
|
|
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
|
|
"Toggle the display of a performance graph");
|
|
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_ARCHIVE, NULL,
|
|
"Determine the opacity of liquids. 1 = opaque, "
|
|
"0 = transparent, otherwise translucent.");
|
|
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
|
|
"Set to make liquids ripple, try setting to 5");
|
|
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
|
|
"Toggles whether surfaces are warped in liquid.");
|
|
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
|
|
"Toggle the graph that reports the changes of "
|
|
"z-axis position");
|
|
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How "
|
|
"long in seconds screen hints are displayed");
|
|
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your field of view in "
|
|
"degrees. Smaller than 90 zooms in. Don't touch in "
|
|
"fisheye mode, use ffov instead.");
|
|
scr_fisheye = Cvar_Get ("fisheye", "0", CVAR_NONE, scr_fisheye_f,
|
|
"Toggles fisheye mode.");
|
|
scr_fviews = Cvar_Get ("fviews", "6", CVAR_NONE, NULL, "The number of "
|
|
"fisheye views.");
|
|
scr_ffov = Cvar_Get ("ffov", "180", CVAR_NONE, scr_ffov_f, "Your field of "
|
|
"view in degrees in fisheye mode.");
|
|
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
|
|
"How fast the text is displayed at the end of "
|
|
"the single player episodes");
|
|
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
|
|
"Toggles display of pause graphic");
|
|
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL,
|
|
"Show RAM icon if game is running low on memory");
|
|
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
|
|
"Show a turtle icon if your fps is below 10");
|
|
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, viewsize_f,
|
|
"Set the screen size 30 minimum, 120 maximum");
|
|
}
|