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https://git.code.sf.net/p/quake/quakeforge
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54604d9aa2
For now, the functions check for a null hunk pointer and use the global hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is available (and used by Memory_Init) to create a hunk from any arbitrary memory block. So long as that block is 64-byte aligned, allocations within the hunk will remain 64-byte aligned.
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/*
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sw_model_brush.c
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sw renderer support routines for model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "mod_internal.h"
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void
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sw_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
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{
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mod_lightmap_bytes = 1;
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if (!bsp->lightdatasize) {
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mod->brush.lightdata = NULL;
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return;
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}
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mod->brush.lightdata = Hunk_AllocName (0, bsp->lightdatasize, mod->name);
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memcpy (mod->brush.lightdata, bsp->lightdata, bsp->lightdatasize);
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}
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