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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings). |
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.. | ||
bi_gib.c | ||
exp.c | ||
gib_buffer.c | ||
gib_builtin.c | ||
gib_classes.c | ||
gib_execute.c | ||
gib_function.c | ||
gib_handle.c | ||
gib_init.c | ||
gib_keys.c | ||
gib_object.c | ||
gib_parse.c | ||
gib_process.c | ||
gib_regex.c | ||
gib_semantics.c | ||
gib_thread.c | ||
gib_tree.c | ||
gib_vars.c | ||
Makemodule.am | ||
ops.c | ||
regex.c |