quakeforge/libs
Bill Currie 07d9749b53 [renderer] Don't clear efrags in SCR_NewScene
The recent light changes highlighted that the renderer does not own the
efrags (segfault in qwaq when shutting down my test scene). After
digging through the history of efrag clearing, it turns out that the
renderer never owned them, I just didn't understand the concept of
scenes at the time that I moved efrags into the renderer.
2023-07-23 00:55:31 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
console [console] Reset minimum time too 2023-07-21 19:31:20 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ui] Add support for simple text strings 2023-07-01 19:42:02 +09:00
scene [scene] Limit light efrags to leafs within range 2023-07-22 20:08:15 +09:00
ui [ui] Skip checkbox label if zero length 2023-07-21 19:28:30 +09:00
util [util] Integrate sys_mem into the build 2023-07-04 14:39:36 +09:00
video [renderer] Don't clear efrags in SCR_NewScene 2023-07-23 00:55:31 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00