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https://git.code.sf.net/p/quake/quakeforge
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The pic is scaled to fill the specified rect (then clipped to the screen (effectively)). Done just for the console background for now, but it will be used for slice-pics as well. Not implemented for vulkan yet as I'm still thinking about the descriptor management needed for the instanced rendering. Making the conback rendering conditional gave an approximately 3% speed boost to glsl with the GL stub (~12200fps to ~12550fps), for either conback render method. |
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.. | ||
test | ||
canvas.c | ||
font.c | ||
inputline.c | ||
Makemodule.am | ||
passage.c | ||
text.c | ||
txtbuffer.c | ||
view.c | ||
vrect.c |