quakeforge/libs
Bill Currie 07d5749a4e [renderer] Make the core of SCR_UpdateScreen dynamic
This is a bit of a hack to allow me to work on vulkan's screen update
"pipeline" without having to mess with the other renderers, since it
turns out they're (currently) fundamentally incompatible.
2023-01-19 11:10:48 +09:00
..
audio
client [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
console [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
ecs [ecs] Support sorting subpools 2023-01-16 11:32:12 +09:00
gamecode [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
gib
image
input
models [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw
ruamoko [ruamoko] Advance glyphset when working through the pool 2023-01-03 20:20:02 +09:00
scene [ecs] Split component registration from pool creation 2022-12-13 22:58:44 +09:00
ui [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
util [cexpr] Allow untyped result values 2022-11-26 22:10:29 +09:00
video [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
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