quakeforge/include
Bill Currie f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
..
QF clean out the non-renderer fields from entity_t. not yet a noticable gain 2001-11-27 21:42:49 +00:00
win32 Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable) 2001-06-20 19:52:13 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
adivtab.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
block8.h
block16.h
buildnum.h
compat.h fixes for building on alpha (linux) 2001-11-16 01:09:17 +00:00
context_x11.h move vid_fullcreen definition from *.c to vid.c and declaration from 2001-09-28 16:54:31 +00:00
d_iface.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
d_ifacea.h Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
d_local.h we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
dga_check.h
fbset.h fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
gl_warp_sin.h
in_win.h
logos.h
Makefile.am Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
menu.h
old_keys.h ok, old configs /should/ work again, though I'm having problems with F10 2001-08-16 20:42:57 +00:00
quakeasm.h
r_cvar.h extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
r_dynamic.h extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
r_local.h lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
r_shared.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
sbar.h
skin_stencil.h don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
varrays.h Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
vgamodes.h
view.h - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
vregset.h
winquake.h and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
world.h Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00