quakeforge/include/varrays.h
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

55 lines
1.3 KiB
C

/*
varrays.h
OpenGL-specific definitions and prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __qf_varrays_h
#define __qf_varrays_h
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include "QF/GL/types.h"
typedef struct varray_t2f_c4ub_v3f_s {
GLfloat texcoord[2];
GLubyte color[4];
GLfloat vertex[3];
} varray_t2f_c4ub_v3f_t;
typedef struct varray_t2f_c4f_n3f_v3f_s {
GLfloat texcoord[2];
GLfloat color[4];
GLfloat normal[3];
GLfloat vertex[3];
} varray_t2f_c4f_n3f_v3f_t;
extern qboolean gl_va_capable;
extern int vaelements;
extern varray_t2f_c4ub_v3f_t *gl_spriteVertexArray;
#endif // __qf_varrays_h