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Bill Currie 01773c7cd3 Fix the infinite think loop when playing honey.
The change to nq SV_RunThink to match that in qw finally bit my bum. I
suspect it's really a bug in the honey progs (using ltime on a non-pusher),
but QF locking up is not very friendly. I want to keep the option of having
a think loop in the same frame for progs that expect it (using
self.nextthink = time), but also NQ's original method of running think
every frame.  Hopefully no progs expect "self.nextthink = time" to run
every frame rather than loop within the current frame.
2012-05-20 22:45:30 +09:00
RPM Fix RPM building. 2011-09-10 15:10:45 +09:00
config.d Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
debian Debian build fixes from sergio. 2011-08-04 20:21:52 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include Add Mat4as3MultVec. 2012-05-20 15:20:18 +09:00
libs Transform normals wrt bones in sw and sw32. 2012-05-20 15:21:25 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Fix the infinite think loop when playing honey. 2012-05-20 22:45:30 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qw Fix the infinite think loop when playing honey. 2012-05-20 22:45:30 +09:00
ruamoko Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
tools Ensure edict_size is never 0. 2012-05-06 21:35:42 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Build and ignore cleanups 2012-01-02 14:16:19 -05:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Put my text editing vim settings into the docs. 2011-09-08 10:17:58 +09:00
Makefile.am Avoid recusing into tools and ruamoko when not needed. 2012-02-12 19:29:31 +09:00
NEWS Add jump to news. 2012-04-28 15:02:17 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00

README.cygwin

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003