mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
25 lines
983 B
Text
25 lines
983 B
Text
Requirements
|
|
=============
|
|
- Visual C++ 2008 SP1
|
|
- DirectX SDK (for DirectInput)
|
|
- SDL (required for sdl, sdl32, and sgl builds)
|
|
- bison/flex (required for qfcc, needs to be in your compiler path)
|
|
|
|
Optional
|
|
=========
|
|
- zlib (#undef HAVE_ZLIB from vc2008/include/config.h if you don't want
|
|
this). Expects zlib.lib and zlib.dll for Debug/Release builds, and
|
|
libzlib.lib for Release (static) build.
|
|
- libcurl (#undef HAVE_LIBCURL from vc2008/include/config.h if you don't
|
|
want this). Expects curl.lib and curl.dll for Debug/Release builds,
|
|
and libcurl.lib for Release (static) build.
|
|
|
|
Notes
|
|
======
|
|
By default, qfcc is configured to use the Boost Wave preprocessor. You
|
|
can get this from http://www.boost.org, or change the CPP_NAME #define in
|
|
vc2008/include/config.h to whatever preprocessor you want. If you have
|
|
GCC, you can simply replace "wave --c99" with "gcc" in the define and it
|
|
should work.
|
|
|
|
clean.ps1 is a Windows Powershell script that cleans up any build files.
|