quakeforge/vc2008/readme.txt

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Requirements
=============
- Visual C++ 2008 SP1
- DirectX SDK (for DirectInput)
- SDL (required for sdl, sdl32, and sgl builds)
- bison/flex (required for qfcc, needs to be in your compiler path)
Optional
=========
- zlib (#undef HAVE_ZLIB from vc2008/include/config.h if you don't want
this). Expects zlib.lib and zlib.dll for Debug/Release builds, and
libzlib.lib for Release (static) build.
- libcurl (#undef HAVE_LIBCURL from vc2008/include/config.h if you don't
want this). Expects curl.lib and curl.dll for Debug/Release builds,
and libcurl.lib for Release (static) build.
Notes
======
By default, qfcc is configured to use the Boost Wave preprocessor. You
can get this from http://www.boost.org, or change the CPP_NAME #define in
vc2008/include/config.h to whatever preprocessor you want. If you have
GCC, you can simply replace "wave --c99" with "gcc" in the define and it
should work.
clean.ps1 is a Windows Powershell script that cleans up any build files.