Bill Currie
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8e9505c100
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/finally/ get asm in the sw renderer when not using --disable-shared. libtool
was using the wrong objects.
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2001-10-23 18:48:49 +00:00 |
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Bill Currie
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a1d2cf3532
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duplicate file name cleanup and make dist works
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2001-10-03 17:50:36 +00:00 |
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Bill Currie
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87e59c0762
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finally got sw's Makefile.am working too
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2001-10-03 14:59:43 +00:00 |
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Bill Currie
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b866bcae61
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seems automake isn't too happy about nested conditionals and main vars
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2001-10-02 22:36:08 +00:00 |
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Ragnvald Maartmann-Moe IV
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256f6e94c1
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Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
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2001-10-02 22:02:10 +00:00 |
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Jeff Teunissen
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31b6da027c
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The video version. This WILL break QW and NQ until my next commit.
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2001-09-28 05:33:58 +00:00 |
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Jeff Teunissen
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4c40bad808
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Okay, this ought to work for software.
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2001-09-27 21:53:59 +00:00 |
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Bill Currie
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a439170dcf
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libasm cleanups
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2001-09-25 22:12:55 +00:00 |
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Ragnvald Maartmann-Moe IV
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06dd45bdb1
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Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
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2001-08-25 23:23:14 +00:00 |
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Bill Currie
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8c13809e9c
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don't process .S files when not using asm (either --disable-asmopt or non-x86
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
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2001-06-14 19:52:38 +00:00 |
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Bill Currie
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18fd21da77
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merge the particle system
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2001-05-29 19:58:35 +00:00 |
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Bill Currie
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4c5b977902
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move cl_math.S into renderer/sw/transform.S (never before realised it was
part of the renderer)
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2001-05-26 03:33:09 +00:00 |
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Bill Currie
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1038f88a64
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disable asm in the software renderer for now. This will allow me to fix the
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
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2001-05-25 14:57:31 +00:00 |
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Bill Currie
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73e6e1684f
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
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2001-05-24 19:22:35 +00:00 |
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