Commit Graph

216 Commits

Author SHA1 Message Date
Bill Currie 4f2e22bfb8 merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
Bill Currie b432d0ea17 pull the game specific stuff out of quakefs.c in preparation for merging it 2001-03-30 00:30:38 +00:00
Bill Currie cb5c262ffc qtypes.h:
remove includes of qdefs.h and compat.h
pr_comp.h:
	merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
	nuke the endian code.
qendian.c:
	initialise the LittleLong etc pointers at compile time rather than run
	time
com.c (both nq and qw):
	nuke the LittleLong etc init code
everything else:
	fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Timothy C. McGrath 264547d470 Okay, this patch REMOVES the -particles command line option, and adds a
new cvar: cl_max_particles. This cvar is archived, has no lower or
upper limits (well, less than 1 is not allowed) and can be changed in
game at any time.

BUGS:

Only one so far. I can't figure out why it's doing this, but in software
clients, (well, at least X11) if you set it to 1 particle, it acts like
you set it far higher. 2 acts like you set it to zero... Or maybe
it's showing 2 and I just can't see it on my 320x200 window. In any
case, the vagary must be something in the software particles code,
because I basically used the same code from the GL particles code for
this as I used for the software renderer.

If nobody can find fault with my code, I'll just make a special note in
the console help.

In any case, let me know of any problems.

Misty-chan
2001-03-18 07:04:47 +00:00
Chris Ison 69fd58944e moved slist loading into cl_slist.c 2001-03-08 23:53:03 +00:00
Bill Currie cf3629b3b3 merge in my progs work off the `taniwha' branch. This prigs us a few nice
thinks:
  o Full progs modularity
  o CSQC should now be just a matter of creating the builtin functions and
    loading the code.
  o total independence from progs globals, functions and entity field layouts
    on the conditoin that their definitions have not been stripped from the
    progs file.
  o optional (though currently forced on) type checking on access to progs
    entity fields from C
  o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Joseph Carter c057c27d9a Menu has been killed completely from qw. It's dead. I doubt anybody will
even notice, given that QW's menu was crippled to the point that it was
completely useless anyway.
2001-03-03 09:42:35 +00:00
Chris Ison 8ad00b04c3 added sharepath search when loading server list 2001-03-03 06:01:57 +00:00
Bill Currie 68220d1fb0 fix up packet logging for the new msg stuff 2001-03-01 20:41:20 +00:00
Joseph Carter 9c1988280b Cleaned up output of server print 2001-02-28 10:18:25 +00:00
Bill Currie 2bfeed6820 looks like utils is more or less complete for now, except for some fixes in
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Jeff Teunissen e4608744d2 str*cmp -> str*equal, where appropriate. 2001-02-21 22:38:58 +00:00
Bill Currie cd7fdf33d3 s/stricmp/strcasecmp/ 2001-02-21 22:00:52 +00:00
Jeff Teunissen de96c6c3b8 Configure updates. QSG_VERSION has completed its change to
{QW,NQ}_QSG_VERSION, because NQ and QW support differing versions.
2001-02-21 21:38:07 +00:00
Bill Currie 87854e1a0c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00