Commit Graph

158 Commits

Author SHA1 Message Date
Bill Currie 9482c151c2 fix the missing view model 2002-06-14 07:55:19 +00:00
Bill Currie 1747c07da6 rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
Bill Currie 442ccc3deb no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
Brian Koropoff 7369224f25 Added the getinfo command to grab client info keys in GIB. I might add
the ability to grab info about any user, but this has potential abuses.
I'll need to think it over.
2002-06-05 00:13:46 +00:00
Bill Currie 44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Brian Koropoff 3fffa26fb4 Added thread support to GIB and cleaned up escape characters yet again.
With any luck it should actually work this time.  Added the getimpulse
command so that GIB scripts can check if an impulse command is pending
before sending their own.  Fixed all the memory leaks I could find.
QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks
I can't track down.
2002-05-11 00:36:12 +00:00
Bill Currie 7ca3ea20b1 got a little too agressive with that optimisation :P (I'm surprised it worked
at all)
2002-04-25 19:38:15 +00:00
Bill Currie 4223aaa4c0 a couple of very minor optimisations 2002-04-25 17:16:40 +00:00
Jeff Teunissen b2579dca98 WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.

The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen 7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen 5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Brian Koropoff 7f295d61ee Added the getserverinfo command to return the value of a server info key
to GIB.  Fixed a bug in dstring_replace that was causing too much data to
be copied when the incoming string was larger than what was being replaced.
Very minor reorganization in cmd.c (1 function moved around I think).
cmd.c should probably get broken up into separate files soon.
2002-04-23 07:47:24 +00:00
Bill Currie a974eb2333 move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
Bill Currie 76d004f9cf fix confim_quit 2002-04-09 17:00:39 +00:00
Bill Currie bde0f94d1a don't process server packets when a client packet has been read from a demo
file. this was causing server packets to sometimes be processed multiple
times.
2002-03-15 07:35:22 +00:00
Bill Currie 33513ce67b demo autorecord patch from RvB 2002-03-14 18:48:04 +00:00
Bill Currie 3e4422a9f3 ok, the usleep is back, but it's controlled via cl_usleep which defaults to
off.
2002-02-22 05:48:59 +00:00
Bill Currie b6c331736a give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie 9aace57b07 fix a core dump when failing to allocate the hunk 2002-02-19 19:24:18 +00:00
Timothy C. McGrath 301eb4b8fd Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)

Tim/Misty/Misty-chan
2002-02-19 00:58:17 +00:00
Bill Currie 70194567fe kill the usleep. I don't know why, nor do I really care, but it causes qw to
not run at full speed even though it shouldn't.
2002-02-18 19:21:53 +00:00
Bill Currie e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Bill Currie 14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie 39d432b6a6 make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
Bill Currie bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie 5a1c7ecd2b init order cleanup 2002-01-17 04:11:36 +00:00
Bill Currie c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Bill Currie 9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Ragnvald Maartmann-Moe IV b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Timothy C. McGrath 0c4d220e8e Fixed a typo in a comment, (modifiefs) changed ancient word 'Quakespy' to
more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.

Tim (Misty-chan)
2001-12-19 00:40:34 +00:00
Ragnvald Maartmann-Moe IV d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie d4df29de02 cl_paranoid: setting to 0 will disable printing the server address for
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie 44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie b436fb62a2 print a message when quitting (to help find a misterious silent shutdown) 2001-12-02 04:14:44 +00:00
Bill Currie 6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV 4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie 288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00
Bill Currie 06622fa164 -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
Bill Currie 504b804b4c replace many Host_EndGame calls with Host_Error and make Host_Error not bail
out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie fe50e4b1e5 cache the cshifts serverinfo value for further reduction of Info_ValueForKey
calls.
2001-11-11 07:02:38 +00:00
Bill Currie c5aec15569 This prepares for moving the net_svc code to a branch allowing both network
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Brian Koropoff ccd665e80c This commit removes maplist.c and replaces it with filelist.c, which
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie 15b381909e move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Brian Koropoff 008b59b777 The beginnings of an f_* reply system have been added. f_version works
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin.  cl_freply controls the time in seconds before another query can be
made.  Set it to 0 to disable them.  More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit.  Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Adam Olsen 87a0a4d7d6 - a TODO item
- converted svc_packetentities and svc_deltapacketentities
- added some convenience defines for U_foo grouping
- tweaked Host_NetError's "please report this" print, but it still
  doesn't work
2001-11-04 21:23:22 +00:00
Bill Currie 7c5c53774f cache some info strings (team and skin from client user info) and values
(no_pogo_stick and teamplay from server info) to cut down on the calls to
Info_ValueForKey (from over 550k to 23.5k in spam2.qwd).
2001-11-04 19:06:50 +00:00
Bill Currie dcd9b0040e rewrite the info strings to use hash tables instead of a static string.
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Bill Currie 78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Adam Olsen f3fe1cec87 - add a request to send any errors to quake-devel in Host_NetError
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
  as full updates with delta*, so that they can either be debugged or
  shown not to be needed
2001-10-28 00:51:14 +00:00