Bill Currie
|
8ac9ff0134
|
Link libQFmodels* agains libQFimage.
This is the correct fix for server linking wrt LoadPCX. Sort of. Really, it
would be better to disconnect the dependencies.
|
2012-01-27 19:55:30 +09:00 |
|
Bill Currie
|
03c7441265
|
Fix server linking wrt skin stuff.
|
2012-01-27 17:37:52 +09:00 |
|
Bill Currie
|
204c1aba03
|
Don't use the miptex_t after converting to texture_t.
|
2012-01-07 17:08:07 +09:00 |
|
Bill Currie
|
2894689f71
|
Clean up mod_lightmap_bytes.
Just how many definitions do we need?
|
2011-12-25 13:02:26 +09:00 |
|
Bill Currie
|
cd159e1cc1
|
Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
|
2010-10-13 20:52:05 +09:00 |
|
Bill Currie
|
3fb03fc2be
|
hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
|
2005-08-04 15:27:09 +00:00 |
|
Bill Currie
|
77b2942982
|
several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
|
2004-01-19 07:47:41 +00:00 |
|