Bill Currie
f800e79a38
Make the init process more dependency based.
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Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
Bill Currie
5efc78b920
Move the call to R_Particles_Init_Cvars into R_Init_Cvars.
2012-02-01 20:05:11 +09:00
Bill Currie
fa0ff96533
Clean up the mess with host_basepal and vid_colormap.
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Libs should not be reaching into the exe :P
2012-02-01 19:52:13 +09:00
Bill Currie
08990ebb5a
Make top/bottom color work for GLSL.
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Works quite nicely (love those colormaps).
2012-01-23 19:24:12 +09:00
Bill Currie
7bfddd7ffe
Gut most of the old skin code.
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Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie
423e08ce21
Add demo to "movie" conversion.
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It currently writes a series of png files (QF/qfmvNNNNNN.png), at a fixed
rate of 30fps, with no sound recording.
2012-01-05 19:19:37 +09:00
Bill Currie
297a4e2756
Put the D_FlushCaches mess back.
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It turns out that when it is called is highly timing sensitive :(
However, the rest of R_ClearState remains.
2012-01-05 15:50:20 +09:00
Bill Currie
53d89bf85a
Clean up the mess around D_FlushCaches.
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Create an R_ClearState and call that from the clients. It calls any
necessary functions itself.
2011-12-23 12:51:47 +09:00
Bill Currie
c3d41326b3
Do key dest changing properly.
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key_demo wasn't so well thought out. This seems to be much better (and nq
is known to be working nicely).
2011-12-10 16:14:25 +09:00
Bill Currie
16c8b2a18d
Use the new demo imt.
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There are some problems with menus and the console messing up the key_dest
state (they assume console/menu or game, nothing else), but otherwise
things seem to work.
2011-12-10 15:18:50 +09:00
Bill Currie
d9ab3a1f54
Move the config file/command line parsing into qargs.c
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I don't like the COM prefix, but it will do for now.
2011-09-11 14:57:05 +09:00
Bill Currie
a71acc9ae5
Move the essential init code into Sys_Init().
2011-09-11 14:56:47 +09:00
Bill Currie
f921005a5d
Nuke com.c.
...
It's contents have been moved into game.c and massaged appropriately.
2011-09-11 14:55:13 +09:00
Bill Currie
a3f0a559a5
Fix a segfault when centerprinting.
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The dstring wasn't getting initialized :/
2011-09-07 09:41:06 +09:00
Bill Currie
db8eee502f
Eliminate the is_server global.
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More ugliness gone :)
2011-09-04 09:58:13 +09:00
Bill Currie
514f085e88
Reduce the diffs in cl_demo.c.
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Starting to look like a change in protocol rather than a complete rewrite.
2011-09-04 09:58:12 +09:00
Bill Currie
f75b0a611b
Some compile fixes for OpenBSD
2011-08-25 22:35:20 +09:00
Bill Currie
2035e65bad
Make the qport flags a little more doc friendly.
2011-07-23 17:51:07 +09:00
Bill Currie
efa0105748
Rename some headers to fix doxygen warnings.
2011-07-23 15:58:45 +09:00
Bill Currie
d2894a6f68
Rename Cvar_AliasGet to Cvar_MakeAliase.
2011-07-05 20:28:57 +09:00
Bill Currie
0f7390dd60
Clean up all the "set but not used" warnings.
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gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Jeff Teunissen
9f596df607
QW skybox handling
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Since we clip the world properly even with skyboxes active, and the
'skybox' serverinfo doesn't do anything in any other engine I know of,
nuke the 'skybox' serverinfo entirely and use a nice short semi-standard
name ("sky") for the serverinfo containing the map's preferred skybox
(as potentially modified by the .ent file on the server).
2010-12-28 15:02:56 -05:00
Bill Currie
dc99bc19c5
Make sure the r_skyname serverinfo key gets cleared on map change.
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This ensures that the map's sky is always used unless the client itself has
set its r_skyname cvar. The server's r_skyname cvar is now the default
name for the skybox for when the map does not specify one. The map's sky
worldspawn field overrides this. The r_skyname cvar is no longer a
serverinfo cvar.
2010-12-27 23:12:46 +09:00
Bill Currie
fd96376b43
Forget skybox, it's r_skyname we want.
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skybox has been irrelevent since I did that zclip hack for
skyboxes/skydome.
2010-12-27 10:03:37 +09:00
Bill Currie
14480fd1b4
Move the call to R_ClearEnts to the renderer.
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This fixes the hang on certain maps in qw-client.
2010-12-25 19:59:34 +09:00
Bill Currie
8bb507f220
Alias "show_fps" to "hud_fps".
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"show_fps" is the quakeworld standard, so that's what most people expect to
use.
2010-12-16 11:46:25 +09:00
Bill Currie
23d3407622
Change a few defaults as suggested by bigfoot.
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in_dga -> 0 (until X is fixed)
gl_multitexture -> 1 (why was this 0? not enough support back then?)
cl_usleep -> 1 (seems to be ok)
host_mem_size -> 40 (even 32 isn't enough these days)
rate -> 10000 (we're not in the modem era any more)
cl_mem_size -> 32 (16 is not enough, 32 sounds better than 24)
2010-12-16 11:34:39 +09:00
Bill Currie
a4b97e9e2e
Dynamic entity allocation. Unlimited static entities.
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Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.
Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
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We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
669771681a
split up and modernize configure.ac
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Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.
Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
81e3a63791
check for a bad read when reading the command byte of a connectionless packet
2010-04-26 12:41:04 +00:00
Bill Currie
70cc48826c
I think I finally got the protocol side of map changes right
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"pause" qtv recorders while changing maps
send changing/reconnect via the qtv extensions
2010-01-13 06:50:44 +00:00
Bill Currie
997102fea8
audit the usage of "only"
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There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
59c077638a
Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed).
2009-03-16 11:49:52 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
839c00b97b
back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
2007-05-07 14:58:53 +00:00
Bill Currie
52f7bd4bb4
MAX_ENTITIES patch from phrosty
2007-04-19 07:36:12 +00:00
Bill Currie
a4f9363566
get the basics of http download working. need error checking.
2007-03-24 13:57:07 +00:00
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Bill Currie
4276d92c25
update cap flag comments to reflect http being implemented
2007-03-21 11:56:25 +00:00
Bill Currie
4fd2c3d191
add EXT to the challenge string as a generic marker for the clients to send "*cap" etc.
2007-03-21 11:53:56 +00:00
Bill Currie
c3e081a5ee
check downloadurl correctly
2007-03-20 21:17:49 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Bill Currie
4c234c2c27
ensure entities are cleared at map change (fixes segfault)
2007-03-20 13:23:17 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
a409ea4a74
spawn code complete
2005-05-08 08:04:50 +00:00