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10880 commits

Author SHA1 Message Date
Bill Currie
3144443a82 Allow vulkan_draw to compile when optimizing
Even though it's nowhere near done
2020-02-11 12:19:16 +09:00
Bill Currie
29b1d6baf8 Finish up memory stuff
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
1baee0cbba Implement mem mapping and buffer/image copying 2020-02-10 20:42:19 +09:00
Bill Currie
43e37aa31e Separate out the generic memory stuff 2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439 Implement image stuff up to view creation 2020-02-10 18:18:37 +09:00
Bill Currie
f4c0d0ebcf Implement buffer view creation
And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie
2f9ad73f78 Implement buffer memory up to barriers
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie
8148f256f5 Rework object device caching
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie
d3b4e4653e Cache physical devices in the instance 2020-02-06 19:04:28 +09:00
Bill Currie
6ce87497f3 Fix a potential buffer overflow
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:42:21 +09:00
Bill Currie
494f673def Fix a potential buffer overflow
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:38:51 +09:00
Bill Currie
8819d26c95 Fix a compile error
not sure how that one got through
2019-10-16 20:57:39 +09:00
Bill Currie
9d09d65d9a Clean up some export stuff
While it's not there yet, the eventual goal is to support multiple
models in the one blend file, so per-object settings is a requirement.
2019-08-20 16:52:43 +09:00
Bill Currie
c14e5623ad Get the mdl frames script property working
Maybe late 2.78+, blender added the ability to use any ID type in
PointerProperty, which is just what I wanted for the frames script.
2019-08-16 22:34:45 +09:00
Bill Currie
839d90981d Clean up a few last things for blender 2.80
Many many thanks to Aleksander Marhall for the initial work.
2019-08-16 22:32:37 +09:00
khreathor
008b5a4d2c Import/Export fixes after some Blender 2.8 API changes 2019-08-16 21:38:29 +09:00
khreathor
11e5f39fdc Fix for the export error when there is no Shape Keys available 2019-08-16 21:38:29 +09:00
khreathor
36da80c0d0 Export proper frame names 2019-08-16 21:38:29 +09:00
khreathor
33d114c09e Set playback/animation range to start from frame 1 2019-08-16 21:38:29 +09:00
khreathor
ff5f9f1831 Add "empty" skin during export for models with no materials or texture nodes 2019-08-16 21:38:29 +09:00
khreathor
3913febace MDL properties in object panel are back 2019-08-16 21:38:29 +09:00
khreathor
31fa7a81ef Fix for single skin being marked as skingroup 2019-08-16 21:38:29 +09:00
khreathor
94c3c8c2cb Skingroup image export order based on texture node position (height) in shader editor. Nodes with higher position are exported first. 2019-08-16 21:38:29 +09:00
khreathor
4f29f57e77 Proper node positioning after import 2019-08-16 21:38:29 +09:00
khreathor
a13c382969 Skingroup images import order fix 2019-08-16 21:38:29 +09:00
khreathor
4d1f05186b Skingroups export added 2019-08-16 21:38:29 +09:00
khreathor
17e76149a1 Adjust playback range on import, to fit mdl's animation length 2019-08-16 21:38:29 +09:00
khreathor
66fe862a87 Import skingroups as separate materials with skins as textures 2019-08-16 21:38:29 +09:00
khreathor
ae86790e6c Initial Blender 2.8 changes - it works, now it's time for improvements 2019-08-16 21:38:29 +09:00
khreathor
8112c4e8b6 Moved MDL settings from Object tab to export options/presets 2019-08-16 21:38:29 +09:00
khreathor
90a707f7f9 Export animation range selected with start/end playback range in Timeline Editor 2019-08-16 21:38:29 +09:00
Bill Currie
4957c4f31a Implement the rest of the command stuff 2019-07-23 13:05:32 +09:00
Bill Currie
a165d67dfa Add a queue type 2019-07-23 12:37:47 +09:00
Bill Currie
411b897f09 Implement most of the stuff for command submission 2019-07-23 12:28:57 +09:00
Bill Currie
ae11a70147 Correct a comment 2019-07-23 12:27:57 +09:00
Bill Currie
e164002050 Make QuatToMat faster and more accurate
The better accuracy is for specific cases (90 degree rotations around a
main axis: the matrix element for that axis is now 1 instead of
0.99999994). The speedup comes from doing fewer additions (multiply
seems to be faster than add for fp, at least in this situation).
2019-07-23 08:52:15 +09:00
Bill Currie
1f24a1408a Destroy the surface 2019-07-13 01:20:02 +09:00
Bill Currie
dd1c2db249 Clean up the swapchain
And be a little safer about it
2019-07-13 01:14:21 +09:00
Bill Currie
b4dc746a66 Clean up the debug callback 2019-07-13 01:11:34 +09:00
Bill Currie
1eafc33052 Ensure vulkan gets shut down 2019-07-13 00:36:21 +09:00
Bill Currie
4e4d1b99b4 Clean up all the system shutdown calls
I added Sys_RegisterShutdown years ago and never really did anything
with it: now any system that needs to be shutdown can ensure it gets
shutdown on program exit, and in the correct order (ie, reverse to init
order).
2019-07-12 23:15:26 +09:00
Bill Currie
b2e12d701b Fix up swapchain creation
Things are working again.
2019-07-12 14:09:42 +09:00
Bill Currie
66e7336b62 Initialize device extension checks early
They need to be initialized before attempting to load the function
pointers.
2019-07-12 13:37:30 +09:00
Bill Currie
75f19f7243 Completely rework the vulkan related api
Things don't work yet, but this feels much cleaner.
2019-07-12 13:34:31 +09:00
Bill Currie
b5828bc2ce Output validation message severity
It's nice knowing if something is an error or otherwise.
2019-07-11 00:58:37 +09:00
Bill Currie
c0bc5cfad6 Implement swapchain creation 2019-07-11 00:58:14 +09:00
Bill Currie
302a462c32 Make SetMouse timeout after 2 seconds
This makes sure that some unchecked event doesn't cause a lockup.
However, blocking input is really not the way to go: need to implement a
state machine and use non-blocking event reads.
2019-07-10 22:28:33 +09:00
Bill Currie
980cf58ac5 Wait for the window to be visible before mouse warping
This fixes the hang during fullscreen startup on my system (the motion
events weren't being generated because there was no window to see the
motion).
2019-07-10 22:28:33 +09:00
Bill Currie
a4f963f67b Add a cvar to block use of x11 vidmode
Or really, allow it if the user specifically requests it: the default is
blocked. Modern systems (particularly displays) do not really like
changing resolution, so doing so by default seems rather wrong.
2019-07-10 22:28:33 +09:00
Bill Currie
4eb6cf6f9e Make SetMouse timeout after 2 seconds
This makes sure that some unchecked event doesn't cause a lockup.
However, blocking input is really not the way to go: need to implement a
state machine and use non-blocking event reads.
2019-07-10 22:24:11 +09:00