Bill Currie
a37c5465e1
First step for BSP2 support. DOES NOT WORK!
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All of the nastiness is hidden in bspfile.c (including the old bsp29
specific data types). However, the conversions between bsp29 and bsp2 are
implemented but not yet hooked up properly. This commit just gets the data
structures in place and the obvious changes necessary to the rest of the
engine to get it to compile, plus a few obvious "make it work" changes.
2012-09-07 16:09:24 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
853bf13d9e
Move the winding code into libQFmodels.
2011-11-28 20:54:35 +09:00
Bill Currie
a0828ddd06
Clean up bsp limits.
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Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie
0c4b2f9e19
Add the default extension when no output file is specified.
2010-10-16 22:09:18 +09:00
Bill Currie
ef7958d680
Lots of const correctness.
2010-10-13 20:52:08 +09:00
Bill Currie
fcd1897421
Create the qfbsp doxygen modules.
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Also, make doxygen extract static functions as well, so qfbsp's docs can be
more complete.
2010-10-13 20:52:08 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
a703956553
split up most of bsp5.h and get things compiling again
2010-08-18 17:52:13 +09:00
Bill Currie
e2355aa357
add --extract-hull which produces C structures for the clipping hull (currently only hull 0)
2009-03-18 03:28:34 +00:00
Bill Currie
787a9bc182
forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name)
2007-05-09 10:08:35 +00:00
Bill Currie
6a019f1859
make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting.
2007-05-07 02:06:03 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
f10f59bb42
don't try to write non-existant textures
2004-05-11 07:26:33 +00:00
Bill Currie
3f6b2fd87b
has some issues, but support writting to stdout
2004-05-01 03:39:33 +00:00
Bill Currie
a12074c1a6
can now extract entities from foo.bsp to foo.ent
2004-04-30 21:51:00 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
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file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
c31c97a6d9
minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :)
2004-01-13 03:02:25 +00:00
Bill Currie
d0a95aba9d
t-juctions don't affect portals so don't mess with the loaded faces
2004-01-12 02:09:42 +00:00
Bill Currie
dd3f9b2265
qfbsp --portal foo.bsp now works :) produces identical results for simple
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maps.
2004-01-12 01:52:08 +00:00
Bill Currie
440e03374e
first stab at getting bsp to portal working. produces a portal file that
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looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00