Commit graph

21 commits

Author SHA1 Message Date
Bill Currie
a37c5465e1 First step for BSP2 support. DOES NOT WORK!
All of the nastiness is hidden in bspfile.c (including the old bsp29
specific data types). However, the conversions between bsp29 and bsp2 are
implemented but not yet hooked up properly. This commit just gets the data
structures in place and the obvious changes necessary to the rest of the
engine to get it to compile, plus a few obvious "make it work" changes.
2012-09-07 16:09:24 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
853bf13d9e Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
Bill Currie
a0828ddd06 Clean up bsp limits.
Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie
0c4b2f9e19 Add the default extension when no output file is specified. 2010-10-16 22:09:18 +09:00
Bill Currie
ef7958d680 Lots of const correctness. 2010-10-13 20:52:08 +09:00
Bill Currie
fcd1897421 Create the qfbsp doxygen modules.
Also, make doxygen extract static functions as well, so qfbsp's docs can be
more complete.
2010-10-13 20:52:08 +09:00
Bill Currie
a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie
a703956553 split up most of bsp5.h and get things compiling again 2010-08-18 17:52:13 +09:00
Bill Currie
e2355aa357 add --extract-hull which produces C structures for the clipping hull (currently only hull 0) 2009-03-18 03:28:34 +00:00
Bill Currie
787a9bc182 forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name) 2007-05-09 10:08:35 +00:00
Bill Currie
6a019f1859 make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting. 2007-05-07 02:06:03 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
f10f59bb42 don't try to write non-existant textures 2004-05-11 07:26:33 +00:00
Bill Currie
3f6b2fd87b has some issues, but support writting to stdout 2004-05-01 03:39:33 +00:00
Bill Currie
a12074c1a6 can now extract entities from foo.bsp to foo.ent 2004-04-30 21:51:00 +00:00
Bill Currie
31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
c31c97a6d9 minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :) 2004-01-13 03:02:25 +00:00
Bill Currie
d0a95aba9d t-juctions don't affect portals so don't mess with the loaded faces 2004-01-12 02:09:42 +00:00
Bill Currie
dd3f9b2265 qfbsp --portal foo.bsp now works :) produces identical results for simple
maps.
2004-01-12 01:52:08 +00:00
Bill Currie
440e03374e first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00