Bill Currie
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46a067b2f6
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Do proper error handling when loading sound files.
This fixes the segfault grg got when trying to play a 5.1 channel file.
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2010-08-08 03:02:55 +00:00 |
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Bill Currie
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98a0da742a
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Prefill the sfx stream buffer to ensure the decoders have allocated any memory they might need. Problem found using jack_interposer (http://repo.or.cz/w/jack_interposer.git).
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2010-08-06 00:41:42 +00:00 |
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Bill Currie
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0af43cf016
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make the resampling state a little more self-contained. this should make
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2009-01-08 07:48:08 +00:00 |
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Bill Currie
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dd1adc0431
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
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Bill Currie
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7af2378e03
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turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway).
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2007-05-07 05:20:24 +00:00 |
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Bill Currie
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f2e524491d
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reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
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2007-03-26 11:44:52 +00:00 |
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Bill Currie
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1d1982fddf
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more improvements to the sound offsetting
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2007-03-25 08:12:43 +00:00 |
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Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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5a0e2460a3
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whee, lockless channel management. still have a problem with unbalanced retain/release, though.
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2007-03-18 10:32:01 +00:00 |
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Bill Currie
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44aaec4f22
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make the cache/stream setup code common.
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2007-03-18 01:44:46 +00:00 |
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Bill Currie
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973cf9acce
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forgot to add these
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2007-03-17 03:14:41 +00:00 |
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