Bill Currie
a4f71cb4d5
[renderer] Clean out unneeded input.h includes
...
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
2021-10-01 13:11:14 +09:00
Bill Currie
5f93c115ff
[util] Make developer flag names easier to manage
...
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
Bill Currie
a9bd436837
[build] Autoconfiscate printf format attribute
...
I don't know if gnu_printf is appropriate for all cases, but it is
needed for mingw32.
2021-03-27 19:52:59 +09:00
Bill Currie
ebb73e19b2
[vulkan] Use the msaaSamples cvar
...
That took a bit of fiddling with the render pass to get things working
for both sampling and no sampling (ie, msaaSamples = 1).
2021-02-03 00:08:33 +09:00
Bill Currie
b6d2c63059
[vulkan] Fix some formtatting
...
Both code and developer output.
2021-01-07 22:49:43 +09:00
Bill Currie
ac8206555e
[vulkan] Get the parsed pipeline working
...
It turned out the msaa setting defaulting to 1 instead of 8 was the
problem no idea why at this stage (need to read up on just how that
setting works). Once I understand just how it works, I'll rework the
msaa handling.
2020-12-21 19:30:00 +09:00
Bill Currie
19c75f5e49
[vulkan] Clean up QFV_CreateFramebuffer's prototype
...
It now takes qfv_imageviewset_t instead of separate count and
VkImageView array.
2020-06-28 13:53:11 +09:00
Bill Currie
ba654b09f7
Create and destroy render pass and frame buffers
2020-02-18 17:18:37 +09:00
Bill Currie
73fde40cad
Sanitize some more structs
2020-02-17 23:30:25 +09:00
Bill Currie
94565c2382
Rework much of the Vulkan array handling
...
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00
Bill Currie
61036378e2
Implement render pass stuff
2020-02-12 18:55:51 +09:00