Bill Currie
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ccb56eea39
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half way though the sfx loader re-write. nothing works :)
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2003-04-11 01:17:48 +00:00 |
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Bill Currie
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963fa8ef98
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fix non-vorbis compile
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2003-02-02 04:54:40 +00:00 |
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Bill Currie
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05fb5f9fb2
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partial cleanup. more to come later :)
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2003-01-31 20:51:04 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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eeb4e4f9a9
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how that got past my compile tests is beyond me
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2002-11-06 14:56:39 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Bill Currie
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5b9d4fb241
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close the file if vorbis doesn't like it
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2002-09-26 19:37:01 +00:00 |
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Bill Currie
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be8df8bdaa
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fix a nasty bug with looped vorbis sound effects. samples with loop lengths
smaller than their unlooped sections were causing qf to hang.
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2002-08-27 19:44:13 +00:00 |
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Bill Currie
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ec47e08e1c
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
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Bill Currie
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5fd916a0da
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looped oggs now work so long as they have a CUEPOINT= comment
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2002-07-29 22:25:32 +00:00 |
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Bill Currie
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930ba48862
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other than sounds that are ment to loop not looping (due to losing that info
when converting to ogg (I've got some ideas on that)), ogg/vorbis support is
working. Doesn't seem to be too much of a load-time hit.
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2002-06-15 05:43:56 +00:00 |
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Bill Currie
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9f1e6f9c82
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make the vorbis support mostly work. qf segs in Cache_TryAlloc when loading
a map, but I think that's related to some of our other sound resample bugs.
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2002-06-14 22:55:57 +00:00 |
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Bill Currie
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f2f6041e05
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at long last, vorbis support :) load time only, though, so not yet suitable
for huge samples.
Also, change the file search order so that .gz is checked before the
requested file.
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2002-06-14 20:36:28 +00:00 |
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