Bill Currie
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bc1b483525
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Nuke the rcsid stuff.
It's pretty useless in git.
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2012-04-22 10:56:32 +09:00 |
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Bill Currie
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a4c280f2b2
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Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
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2012-04-11 14:58:53 +09:00 |
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Bill Currie
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4ff2cb88cf
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bigscreen patch from Philippe Troin
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2009-12-20 05:34:41 +00:00 |
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Bill Currie
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e3b47c9c6d
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This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked)
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2007-11-25 04:44:53 +00:00 |
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Bill Currie
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93ee2e489b
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more vc2005 patches from phrosty
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2007-04-11 22:03:36 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Brian Koropoff
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f1279be1e5
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Fixed a segfault with very high resolutions.
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2002-11-23 05:47:17 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Bill Currie
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663c58cd24
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diff--; break;
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2001-08-29 02:16:17 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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0c7f011f4b
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whitespace.
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2001-08-16 06:58:55 +00:00 |
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Bill Currie
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dc5846948e
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re-enable asm for static builds
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2001-06-11 20:59:48 +00:00 |
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Bill Currie
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1038f88a64
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disable asm in the software renderer for now. This will allow me to fix the
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
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2001-05-25 14:57:31 +00:00 |
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Bill Currie
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73e6e1684f
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
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2001-05-24 19:22:35 +00:00 |
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