Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
3b9e7db882
fix the skins dowload location issue (not really to my satisfaction, but it
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will do for now)
2003-01-10 23:07:04 +00:00
Bill Currie
2e0ed3377c
basic (very!) implementation of the new filesystem directory struture code.
...
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
62bbd0228a
prototype Com_CollapsePath
2002-11-08 03:12:22 +00:00
Bill Currie
9d8d570269
using Qseek on a pak sub-file should work better. this should make oggs in
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paks work.
2002-09-27 04:27:19 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
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quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
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VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
b432d0ea17
pull the game specific stuff out of quakefs.c in preparation for merging it
2001-03-30 00:30:38 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
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target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00