Jeff Teunissen
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31b6da027c
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The video version. This WILL break QW and NQ until my next commit.
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2001-09-28 05:33:58 +00:00 |
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Jeff Teunissen
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325303b037
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And now for the 32-bit software renderer.
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2001-09-27 21:58:10 +00:00 |
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Ragnvald Maartmann-Moe IV
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35b767cd21
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Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
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2001-09-27 03:09:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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2941c07b0a
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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bb6796247c
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Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
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2001-09-22 02:37:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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fc1ab9640e
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r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
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2001-09-19 18:07:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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0d0e570676
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Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
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2001-09-07 05:37:11 +00:00 |
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Bill Currie
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d7675ada7a
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move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
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2001-09-06 05:41:15 +00:00 |
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Bill Currie
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99a4ea2093
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fix some bogosities
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2001-08-31 19:13:16 +00:00 |
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Bill Currie
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ea614fc2c6
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turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
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2001-08-31 17:33:25 +00:00 |
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Adam Olsen
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384dfb7b66
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- partial work for putting sprites in the cache.
doesn't currently build.
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2001-08-31 15:32:11 +00:00 |
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Adam Olsen
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f1a016c8a5
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- Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
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2001-08-31 12:22:45 +00:00 |
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Bill Currie
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663c58cd24
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diff--; break;
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2001-08-29 02:16:17 +00:00 |
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Bill Currie
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b0c7ac9867
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while (1) diff--;
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2001-08-29 01:28:03 +00:00 |
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Bill Currie
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11489550ba
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gratuitous_diff--
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2001-08-28 22:46:02 +00:00 |
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Bill Currie
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baaa452345
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merge error fixes
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2001-08-28 20:51:51 +00:00 |
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Bill Currie
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3edd4550d2
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heh, nor do we need PROGHEADER_CRC
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2001-08-27 21:13:00 +00:00 |
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Ragnvald Maartmann-Moe IV
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06dd45bdb1
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Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
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2001-08-25 23:23:14 +00:00 |
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Adam Olsen
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c6ec43d659
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some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
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2001-08-25 09:21:40 +00:00 |
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Bill Currie
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2a027969d5
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various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
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2001-08-25 05:54:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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f7f04aad5f
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Add .gitignore. Whee.
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2001-08-25 03:53:05 +00:00 |
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Bill Currie
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4ed75b014a
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"Yay, it builds!"
"Ah, but does it work?"
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2001-08-25 03:52:34 +00:00 |
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Bill Currie
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8fa46e9fc0
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almost there getting the sw32 client to link
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2001-08-25 03:24:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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20544c6c67
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Remove some obsolete comments.
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2001-08-25 03:06:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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