Bill Currie
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a7380fef66
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nuke msg_suppress_1 in favor of Sys_DPrintf
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2002-08-27 18:05:59 +00:00 |
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Bill Currie
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c44ec1993d
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handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
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2002-08-22 19:00:55 +00:00 |
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Bill Currie
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44dcf74627
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strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
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2002-05-14 06:12:29 +00:00 |
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Bill Currie
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51805ebd92
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nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
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2002-03-16 09:25:06 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Bill Currie
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99a4ea2093
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fix some bogosities
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2001-08-31 19:13:16 +00:00 |
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Bill Currie
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663c58cd24
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diff--; break;
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2001-08-29 02:16:17 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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0c7f011f4b
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whitespace.
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2001-08-16 06:58:55 +00:00 |
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Bill Currie
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73e6e1684f
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
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2001-05-24 19:22:35 +00:00 |
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