Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
...
easier to read.
2001-08-08 20:28:53 +00:00
Bill Currie
6cb2cb5bdc
start making the rotated bounding box (really dynamic clipping huls) more
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generice, and also more in line with the rest of quake's clipping system
(ie, support the entity size selected hulls). I'm not /entirly happy with
what's here, but it's a start, and the force fields in customtf work /much/
better :)
2001-07-30 04:33:59 +00:00
Bill Currie
a3368d0f82
move the rotated_bbox hull checks into SV_HullForEntity and move the
...
check == ent test in SV_TestPlayerPosition to before the abs bbox check.
2001-07-27 16:06:42 +00:00
Bill Currie
27dde8cefe
sv_pr_cmds.c:
...
find the full bounding box for the rotated bounding box and put this
into hull's clip_mins and clip_maxs. Also, provide:
vector (integer hull, integer max) getboxbounds = #94
to retrieve these values (max != 0 for clip_maxs, max == 0 for clip_mins)
world.c:
SV_TestPlayerPosition now checks for a rotated_bbox hull
2001-07-27 06:39:06 +00:00
Bill Currie
6b43d4543d
the C side of the fix for the field gen weird spot for a standing player
2001-07-27 04:50:53 +00:00
Bill Currie
5ebee4a28b
rotated bounding box support. this is so totally untested it's not funny
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(though it does compile). Keeps things simple and only checks touched.
.integer rotated_bbox;
ent.rotated_bbox = getboxhull ();// be sure to check for failure (0)
rotate_bbox (ent.rotated_bbox, ent.angles, ent.mins, ent.maxs);
...
freeboxhull (ent.rotated_bbox); // when freeing entity. box hulls are limited
integer () getboxhull = #95
void (integer hull) freeboxhull = #96
void (integer hull, vector angles, vector mins, vector maxs) rotate_bbox = #97
2001-07-26 04:26:54 +00:00
Adam Olsen
619b12375c
Start of support for rotated bboxes. shouldn't do anything yet
2001-07-26 00:01:13 +00:00
Adam Olsen
155b46b8c8
More diff noise reductions. yay!
2001-07-15 01:48:03 +00:00
Bill Currie
7a06a2254a
rename the Con_Printf in sv_send.c to SV_Printf and change all the calls to
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Con_Printf in the server code to SV_Printf.
nuke Con_DPrintf from sv_send.c
2001-07-11 23:11:29 +00:00
Ragnvald Maartmann-Moe IV
3f816c0aa3
whitespace.
2001-05-20 18:07:39 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
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belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
...
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
10e6b7af84
edict field access type checking :) Currently forced on, but it will become a
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configure option in the future
2001-03-01 21:11:35 +00:00
Bill Currie
ef38fd2e79
progsdef.h is now used only for the PROGHEADER_CRC def. Much of the protocol
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still seems to be broken :(
2001-03-01 18:44:19 +00:00
Bill Currie
ad18afaa3c
really clean up global and function access. Unfortunatly, frames are still
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borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Bill Currie
63b990cd30
qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
...
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Bill Currie
87854e1a0c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00