Bill Currie
7d5af7c341
Finish the gorm file, for certain values of finished.
2010-11-28 15:31:34 +09:00
Bill Currie
b215a5e856
Camera view seems to work moderately well.
2010-11-28 15:31:34 +09:00
Bill Currie
f8ce05d862
Entity loading from maps seems to work.
2010-11-28 15:31:34 +09:00
Bill Currie
f6ebcd45ac
Use QF's wadfile support.
...
Still fragile, but it can load wad files.
2010-11-28 15:31:34 +09:00
Bill Currie
972e98ec09
Get QUAKED comments working.
2010-11-28 15:31:34 +09:00
Bill Currie
c820735dd3
Get progs source scanning working.
...
Of course, this is if the environment is set up just right, but it's
another step towards something to fix.
2010-11-28 15:31:34 +09:00
Bill Currie
a2ab1c81ce
A little more progress: loading a map does not seg.
2010-11-28 15:31:34 +09:00
Bill Currie
0e4259361c
Get map loading sort-of working.
...
Segfaults, but the Map class can now be instantiated.
2010-11-28 15:31:34 +09:00
Bill Currie
4fdc34ea86
Get some screen updates happening.
2010-11-28 15:31:34 +09:00
Bill Currie
e959a6ee3c
Add \n to Sys_Printf calls.
2010-11-28 15:31:33 +09:00
Bill Currie
9ffcc8658d
Make the menus and do some connections.
2010-11-28 15:31:33 +09:00
Bill Currie
7f41d1529b
Make it run.
...
Fix some bad memory handling in XYView and ZView, and remove the unset
CustomView.
2010-11-28 15:31:33 +09:00
Bill Currie
44942df87f
Fixes for building with QF.
2010-11-28 15:31:33 +09:00
Bill Currie
9ec5310ed7
Again, whitespace.
2010-11-28 15:31:33 +09:00
Bill Currie
6500333e91
For now, build an app rather than a bundle.
2010-11-28 15:31:33 +09:00
Bill Currie
81a3eaf93e
Initial Gorm file for MapEdit.
2010-11-28 15:31:32 +09:00
Bill Currie
b5f5ad6ce2
Whitespace.
2010-11-28 15:31:32 +09:00
Bill Currie
7ebb7c503b
Remove unused file.
2010-11-28 15:31:32 +09:00
Bill Currie
e93bb3fb69
Remove some redundant files.
...
Use the functions provided by QuakeForge.
2010-11-28 15:31:31 +09:00
Bill Currie
e84574400d
Can't use UserPath, so remove these.
2010-11-28 15:31:31 +09:00
Bill Currie
6e3df2c68d
Possibly get preferences working.
2010-11-28 15:31:31 +09:00
Bill Currie
3e3d8cc9cd
clean up some XXXs
2010-11-28 15:31:31 +09:00
Bill Currie
c1e2d4c17a
And the header files.
2010-11-28 15:31:31 +09:00
Bill Currie
d23300d58b
Pass .m files through indent.
...
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-11-28 15:31:31 +09:00
Bill Currie
d3a12ee727
Finally, everything does compile.
...
However, it still won't work (no gorm, commented code, ...).
Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-11-28 15:31:31 +09:00
Bill Currie
ddc493d657
Add the rest of the files which I know to build.
2010-11-28 15:31:31 +09:00
Bill Currie
767d871fb8
Make MapEdit (QuakeEd) compile.
...
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-11-28 15:31:31 +09:00
Bill Currie
032f16d1b3
Some compile fixes.
...
Not enough, but covers Object->NSObject and header file protection.
2010-11-28 15:31:30 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
4dcc29a136
bloody gcc deciding #import isn't good enough :P
2003-05-06 21:52:58 +00:00
Bill Currie
dccff75f98
don't want to lose this
2003-04-11 23:30:26 +00:00
Bill Currie
29ab911ad4
this might come in handy
2003-03-18 19:49:23 +00:00
Bill Currie
48a5ad0d36
my WIP on porting QuakeEd to GNUstep/QuakeForge
2003-03-18 19:48:24 +00:00