Bill Currie
75ec6bf244
Clean out some unnecessary types from the progs engine and clean up the mess.
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This is a nasty commit, sorry, but 99% of the commit is interdependent.
2011-01-10 12:25:31 +09:00
Jeff Teunissen
f86e933c6a
Array API fixes
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NQ menus work now.
2010-12-12 05:40:24 -05:00
Jeff Teunissen
c58a72842f
Update users of Array to new API
2010-12-11 20:32:19 -05:00
Bill Currie
b0879ba255
Convert Point, Size and Rect to structs.
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Group and the menu plist parser are currently broken.
2010-11-24 17:01:17 +09:00
Bill Currie
73e45cc8ee
working on scripted menus; video works
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dealloc -> release
This is an imperfect revision of history.
2004-11-18 05:08:00 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
da86367824
update for recent changes to Object
2003-07-29 19:55:41 +00:00
Brian Koropoff
3205f0f672
Added the HUDAnimation class and GIB bindings to use it, as well as other
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enhancements and cleanups to the scriptable HUD system.
2003-05-23 04:29:01 +00:00
Brian Koropoff
dcf1bcf141
HUD interface leak fixes and enhancements. Something is still leaking
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memory, though.
2003-05-15 06:49:10 +00:00
Brian Koropoff
e160ead563
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00