Bill Currie
d0a0440056
Make R_SplitEntityOnNode easier to read.
2012-01-03 23:19:21 +09:00
Bill Currie
91e65b6c80
Rename mplane_t to plane_t and clean up the mess.
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I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie
e65d1a7ccf
Remove a redundant assignment.
2010-12-25 19:59:34 +09:00
Bill Currie
a6941e27ef
Eliminate MAX_VISEDICTS. Unlimited visible entities.
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The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
f98b002f9e
Make R_StoreEfrags const-correct.
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R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie
085b0f4448
Remove R_SplitEntityOnNode2
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When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.
This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie
2b81eaea6c
console.h include cleanup
2007-11-06 12:40:38 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
b95dce5deb
unlimited efrags :)
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This is an imperfect revision of history.
2004-11-02 07:42:00 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
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adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
da994c16e5
rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
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a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.
No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec
Lots of whitespace, header cleanups, and a few tiny optimizations.
2001-09-09 21:41:35 +00:00
Ragnvald Maartmann-Moe IV
84b2070d17
Whitespace.
2001-08-26 16:54:33 +00:00
Bill Currie
73e6e1684f
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
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are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00