Bill Currie
cd660f6804
Fix smoke trails that were broken by the efrags commit.
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The efrags system's usage of ent->visframe clashes with that of
CL_LinkPacketEntities. As the latter is rather bogus, and potentially
visible entities are always inserted into the map (causing ent->efrag to be
non-null), a null ent->efrag is a good indication that the entity is newly
visible.
2010-12-03 21:01:52 +09:00
Bill Currie
a4b97e9e2e
Dynamic entity allocation. Unlimited static entities.
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Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.
Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
3b08ac89d0
Unlink the entity's efrags when removing the entity.
2010-12-03 17:15:11 +09:00
Bill Currie
a6941e27ef
Eliminate MAX_VISEDICTS. Unlimited visible entities.
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The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
abe0c50a2a
Use efrags with packet entities.
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This fixes brush models in the software renderers.
2010-12-03 14:10:53 +09:00
Bill Currie
f98b002f9e
Make R_StoreEfrags const-correct.
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R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie
79796c1b16
Split out the MVD Playerinfo parsing into its own function.
2010-12-02 17:11:33 +09:00
Bill Currie
ad7e7e45fe
Tidy up CL_RelinkEntities a little bit.
2010-12-02 15:12:17 +09:00
Bill Currie
085b0f4448
Remove R_SplitEntityOnNode2
...
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.
This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie
d24837af4a
Make nails use temp entities.
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While reading the code, I noticed the comment stating that qw projectiles
(nails) are really temp entities, so I decided to make that true. The
client now supports unlimited projectiles.
2010-12-01 17:15:28 +09:00
Bill Currie
532e79bca6
Limit the amount of time that MVDs can skip.
...
Trying to cover very long times will probably cause more problems than it
fixes, so limit the length of time. Two seconds aught to be enough for
now. Need to look into proper handling of prevtime.
2010-12-01 08:11:45 +09:00
Bill Currie
c416e15cd7
Get the format of the time hack packet correct.
...
dem_read has a length word, which I had failed to see at the time. It
seems that mvd's don't mind a zero length packets.
2010-12-01 08:04:24 +09:00
Bill Currie
b1e5a5f4c2
Make sure netchan is initialized on time.
...
Connecting to a server sv_timeout seconds after program start was failing
to to the connection instantly timing out.
2010-11-30 22:35:17 +09:00
Bill Currie
f87233c69d
Merge branch 'master' of ssh://kurogane/media/eee/bill/qf/quakeforge
2010-11-30 17:00:19 +09:00
Bill Currie
e8f18a6d72
More NEWS updates.
2010-11-30 14:05:31 +09:00
Bill Currie
e32e8f3cd3
Give nq cl_usleep.
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Cuts nq-glx' cpu usage to about 25% on my system. However, the default is
off.
2010-11-29 19:50:59 +09:00
Bill Currie
516a841479
Merge branch 'master' of ssh://kurogane/media/eee/bill/qf/quakeforge
2010-11-29 17:10:57 +09:00
Bill Currie
d8eb3aab36
Move the desktop files into their own directory.
2010-11-29 14:26:33 +09:00
Bill Currie
0e737cae15
Fix some "a" -> "an".
2010-11-29 12:54:26 +09:00
Bill Currie
8831a109a4
Create and use mclipnode_t.
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I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie
85c693d2b8
whitespace
2010-11-29 09:34:11 +09:00
Bill Currie
763ae71335
Remove the hull_t defines.
...
Nothing uses them...
2010-11-29 09:05:20 +09:00
Bill Currie
995a8d3e4e
Don't use assembly code for SV_HullPointContents.
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This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Bill Currie
2eda61931e
Disable checking for XMMS by default.
...
I got tired of seeing the noise about XMMS' config script not being
installed making it seem like XMMS is important to QF. It might be useful,
but it's certainly not important enoug for a scary looking message.
2010-11-29 08:37:47 +09:00
Bill Currie
86b37d9a99
Merge branch 'master' of git://git.quakeforge.net/gitroot/quake/quakeforge
2010-11-28 17:15:35 +09:00
Jeff Teunissen
b0217bf0cf
Merge branch 'master' into forge
2010-11-28 03:05:30 -05:00
Bill Currie
dda41c8daf
Merge branch 'master' of git://git.quakeforge.net/gitroot/quake/quakeforge
2010-11-28 16:57:13 +09:00
Jeff Teunissen
1db9a4b5e8
Merge Forge branch back into trunk.
2010-11-28 02:55:01 -05:00
Bill Currie
478ef21de0
Add some view opacity.
2010-11-28 15:31:40 +09:00
Bill Currie
83dc8c2a7a
Remove some unused files.
2010-11-28 15:31:40 +09:00
Bill Currie
0e8d6d896f
Do a bit of comment cleanup.
2010-11-28 15:31:40 +09:00
Bill Currie
ff41feb76e
Allow entity copying too.
2010-11-28 15:31:40 +09:00
Bill Currie
cb970bddce
Can now copy brushes.
...
Implement SetBrush's copyWithZone:
2010-11-28 15:31:40 +09:00
Jeff Teunissen
74d959ec64
Cope gracefully with wadfiles we can't handle
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This is a weird little diff. We're doing a lot of gymnastics here so that
we don't have to crash (killing any loaded unsaved work!) when we find a
wadfile we don't know how to deal with.
2010-11-28 15:31:40 +09:00
Bill Currie
6702f04b46
Fix key resetting.
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Make sure we don't add a new key-pair when the key already exists, and if
the existing value has the same pointer as the "new" value, do nothing.
2010-11-28 15:31:40 +09:00
Bill Currie
694a405578
Make sure unterminated lump names don't cause propblems when comparing.
2010-11-28 15:31:40 +09:00
Bill Currie
f7412e8866
Ensure the string to be hashed is terminated.
2010-11-28 15:31:40 +09:00
Bill Currie
ff94a0f76a
Can now select textures.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
47117f1762
return the actual string
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Oops. I returned a text field instead of the string in it. :)
2010-11-28 15:31:39 +09:00
Jeff Teunissen
877067de61
Export the base directory of the open project
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Project -baseDirectoryPath returns the absolute path to the directory from
which the .qpr file was loaded.
2010-11-28 15:31:39 +09:00
Bill Currie
22885a48ad
Correctly initialize the path variables.
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Use the current project file, not the default.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
c95ef59ea8
Ignore all *.a files, testsound
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the ruamoko/ dir had some .a libs that needed ignoring, and
libs/audio/testsound should be ignored too.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
0d0e7bfe18
TexturePalette.m: microscopic update
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remove a bogus comment, clarify a printf call, add parens around a ternary
test.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
ba508fa3e0
TexturePalette: Prevent NULL dereference
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Keep the app from crashing on a wad that doesn't have any palette at all.
2010-11-28 15:31:39 +09:00
Bill Currie
d75f5f3f79
Fix brush selection.
...
The great cleanup caused a few vital returns to disappear (they probably
went to the same place a lot of my lego did).
2010-11-28 15:31:39 +09:00
Bill Currie
946a06b264
Don't crash if the palette entry is not first.
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Instead, swap the palette entry and the first entry (only in memory).
2010-11-28 15:31:39 +09:00
Bill Currie
78a816dbdf
Correct miptex byte-count scaling factor.
2010-11-28 15:31:39 +09:00
Bill Currie
845202ec3c
Make wad files type size-safe.
2010-11-28 15:31:39 +09:00
Bill Currie
1928780af6
Support Quests' map format.
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This is mostly because I have a few maps in this format.
2010-11-28 15:31:39 +09:00
Bill Currie
ae1d5245ad
Got the value/key backwards.
2010-11-28 15:31:39 +09:00