Commit graph

18 commits

Author SHA1 Message Date
Bill Currie
7c922d2320 Update the blender map editor for 2.80+ 2020-04-15 11:22:07 +09:00
Bill Currie
f522e58d53 Fix some blender warnings. 2018-06-08 12:45:57 +09:00
Bill Currie
0ed535214e Import leak points files. 2012-09-16 12:57:17 +09:00
Bill Currie
4fc9316320 Add very preliminary support for map exporting.
There is no error checking, texture alignment or support for non-point
lights, but it's a start. Also, it's assumed all brushes are convex and
manifold.
2012-09-16 10:59:47 +09:00
Bill Currie
6b8df7f42a Give EntityClassDict mapping access functions.
They just redirect to the actual entity class dictionary, but it saves a
lot of unnecessary code elsewhere.
2012-09-16 10:55:06 +09:00
Bill Currie
2760055a0f Try to speed up entity relationship drawing a little. 2012-09-13 13:14:32 +09:00
Bill Currie
559add50cb Fix some snafus. 2012-09-13 12:22:05 +09:00
Bill Currie
b764cad483 Add buttons to re-scan or re-parse entity class data. 2012-09-12 08:14:10 +09:00
Bill Currie
995547ae6f Display a message for entity class parsing errors.
It's hacky, but at least something shows up.
2012-09-10 16:14:32 +09:00
Bill Currie
2905cb69bc Add entity relation lines.
It has many problems (eg, the lines won't update when target/targetname
change), but the basics are working.
2012-09-10 11:48:22 +09:00
Bill Currie
709ab05713 Add preliminary support for entity properties.
Only classname and flags are supported right now, and only classname gets
set when the entity is added (via the add menu).
2012-09-09 13:22:52 +09:00
Bill Currie
18fcdb0ce7 Implement the add_entity operator.
Doesn't work for brush entities yet.
2012-09-09 10:29:43 +09:00
Bill Currie
fde8d29899 Use icons to distinquish brush ents from others.
Mesh-data icons indicate brush entities, object-data icons indicate the
others.
2012-09-09 09:29:55 +09:00
Bill Currie
06fd951a55 Build the add entity menu tree.
The menu tree is built from the parsed entity classes, with _ forming the
separator between menu levels.
2012-09-09 08:54:41 +09:00
Bill Currie
b29f24e6d3 Add a wadpath scene property and load the wad files. 2012-09-04 17:04:00 +09:00
Bill Currie
8587079c0d Fix a case&paste error. 2012-09-04 11:59:04 +09:00
Bill Currie
16952ffbbb Support loading entity class data into blender.
The qc source path is specified via the dirpath property in the QF Entity
Classes panel of the scene data. The scanned entity classes are stored in a
plist in a blender text file for persistent storage (so the directory
doesn't need to be scanned every time). Also, so the data doesn't have to
be parsed every time, the data is stored in a normal python class hanging
off the properties class (evil hack?).
2012-09-03 13:38:28 +09:00
Bill Currie
15a906aadb Get map parsing pretty much working.
No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
2012-08-30 13:19:30 +09:00