Add entity relation lines.

It has many problems (eg, the lines won't update when target/targetname
change), but the basics are working.
This commit is contained in:
Bill Currie 2012-09-10 11:48:22 +09:00
parent 9dc1039686
commit 2905cb69bc
2 changed files with 71 additions and 1 deletions

View File

@ -149,6 +149,7 @@ class QFEntityClasses(bpy.types.PropertyGroup):
update=ec_script_update)
entity_classes = EntityClassDict()
ecm = EntityClassMenu.build({})
entity_targets = {}
def script_update(self, context):
if self.script in bpy.data.texts:

View File

@ -19,13 +19,76 @@
# <pep8 compliant>
import bpy
import bpy, bgl
from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
from bpy.props import BoolVectorProperty, CollectionProperty, PointerProperty
from bpy.props import FloatVectorProperty, IntProperty
from mathutils import Vector
from .entityclass import EntityClass
def draw_callback(self, context):
def obj_location(obj):
ec = None
if obj.qfentity.classname in entity_classes:
ec = entity_classes[obj.qfentity.classname]
if not ec or ec.size:
return obj.location
loc = Vector()
for i in range(8):
loc += Vector(obj.bound_box[i])
return obj.location + loc/8.0
qfmap = context.scene.qfmap
entity_classes = qfmap.entity_classes.entity_classes
entity_targets = qfmap.entity_targets
bgl.glLineWidth(3)
for obj in context.scene.objects:
qfentity = obj.qfentity
if qfentity.classname not in entity_classes:
continue
ec = entity_classes[qfentity.classname]
target = None
for field in qfentity.fields:
if field.name == "target" and field.value:
target = field.value
break
if target:
targets = entity_targets[target]
bgl.glColor4f(ec.color[0], ec.color[1], ec.color[2], 1)
for ton in targets:
to = bpy.data.objects[ton]
bgl.glBegin(bgl.GL_LINE_STRIP)
loc = obj_location(obj)
bgl.glVertex3f(loc.x, loc.y, loc.z)
loc = obj_location(to)
bgl.glVertex3f(loc.x, loc.y, loc.z)
bgl.glEnd()
bgl.glLineWidth(1)
class QFEntityRelations(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Register callback"
bl_default_closed = True
initDone = False
@classmethod
def poll(cls, context):
if cls.initDone:
return False
if context.area.type == 'VIEW_3D':
for reg in context.area.regions:
if reg.type != 'WINDOW':
continue
reg.callback_add(draw_callback, (cls, context), 'PRE_VIEW')
cls.initDone = True
return False
def draw_header(self, context):
pass
def draw(self, context):
pass
def qfentity_items(self, context):
qfmap = context.scene.qfmap
entclasses = qfmap.entity_classes.entity_classes
@ -157,6 +220,12 @@ def set_entity_props(obj, ent):
flags = int(float(ent.d["spawnflags"]))
for i in range(12):
qfe.flags[i] = (flags & (1 << i)) and True or False
if "targetname" in ent.d:
targetname = ent.d["targetname"]
entity_targets = bpy.context.scene.qfmap.entity_targets
if targetname not in entity_targets:
entity_targets[targetname] = []
entity_targets[targetname].append(obj.name)
for key in ent.d.keys():
if key in {"classname", "spawnflags", "origin"}:
continue