I won't say it belongs in glsl-builtins, though the glsl-specific stuff
probably does (glsl texture handling is a mess). Also adds sampler
attribute handling (which falls back to image when necessary).
Access qualifiers aren't supported yet, and some of the image handling
is a bit messy (currently tied to glsl when it should be general), but
the basics are there. However, now I've got to sort out the execution
model (need Fragment or GLCompute for ImplicitLod).
Because the glsl front-end uses Ruamoko to compile its builtins, it
needs to switch languages, and the cleanest way to do so is to use a
context object that gets passed around. This removes not only the
current_language global, but also (as a bonus) any real references to
flex's scanner object (there's still a pointer in rua_ctx_t, but it's no
longer a parameter (which caused some pain in the change)).
Now declarations can be deferred too, thus things like generic/template
and inline functions should be possible. However, the most important
thing is this is a step towards a cleaner middle layer for compilation,
separating front-end language from back-end code-gen.
Each interface type (in, out, uniform etc) gets its own namespace, and
non-instanced blocks get a namespace (their block name) within the
interface namespace.
The defs for the block members are currently "allocated" to be at offset
-1, but the idea is to allow layout qualifiers to know if the member has
already been located.
I'm not sure I got all the checks right, but bsp_gbuf.geom passes the
validity (but failes due to not having implemented the application of
the qualifiers).
Attributes seem appropriate as GLSL's qualifiers affect variables rather
than types (since there's no typedef).
Not much is done with the attributes yet other than some basic error
checking (duplicates of non-layout attributes) and debug output, but
most (if not all) declarations get to the declaration code with
attributes intact.
The version directive really does only some error checking, and
only GL_EXT_multiview and GL_GOOGLE_include_directive are supported for
extensions, but enable/disable work (but not yet warn for multiview).
There's no direct support for namespaces in Ruamoko yet, nor even in
qfcc, but glsl's blocks bring in a bit of foundation for them, even the
concept of "using" (for blocks with no instance name).
The members don't get locations allocated to them yet, but
fstrianglest.vert compiles and links correctly otherwise.
Also, there's no error checking yet.