Bill Currie
dc9b64fadd
[vulkan] Clean up image barriers a bit
...
Mostly, this gets the stage flags in with the barrier, but also adds a
couple more barrier templates. It should make for slightly less verbose
code, and one less opportunity for error (mismatched barrier/stages).
2021-04-24 12:42:29 +09:00
Bill Currie
c5c44da727
[vulkan] Implement screenshot
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Finally, I can brag about my progress on irc :)
2021-03-24 19:20:53 +09:00
Bill Currie
0d4ca46923
[vulkan] Move mip map generation commands to image
2021-02-02 00:04:45 +09:00
Bill Currie
c7eafd9254
[vulkan] Make the mip map generation public
...
I've decided that alias model skins should be in a single four-level
array texture rather than spread over four textures, but there's no way
I want to write that code again: getting it right was hard enough the
first time :P
2021-02-01 12:16:05 +09:00
Bill Currie
1e163fd2d7
[vulkan] Correct QFV_CreateImage samples type
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Not sure why I though FlagBits was correct instead of Flags.
2021-01-18 02:08:55 +09:00
Bill Currie
b584d6f403
[vulkan] Abandon image "preinitialized" layout
...
Turn's out it's not useful for transfers. I might bring it back when I
figure out how to use it.
2021-01-11 01:25:55 +09:00
Bill Currie
ef817a5cbf
[vulkan] Allow images to be created initialized
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Needed for loaded textures.
2021-01-10 15:26:09 +09:00
Bill Currie
1f4c019abc
Create and destroy color/depth resources
2020-02-18 14:28:28 +09:00
Bill Currie
94565c2382
Rework much of the Vulkan array handling
...
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00
Bill Currie
29b1d6baf8
Finish up memory stuff
...
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
43e37aa31e
Separate out the generic memory stuff
2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439
Implement image stuff up to view creation
2020-02-10 18:18:37 +09:00