Commit graph

6 commits

Author SHA1 Message Date
Bill Currie
125952d17d Un-hardcode the light distance. 2012-09-03 14:34:27 +09:00
Bill Currie
dfaf28001a Create colored boxes for sized entity classes.
The data is taken from the parsed entity class data. No error checking is
done yet.
2012-09-03 14:33:32 +09:00
Bill Currie
ffcd78bc28 Add other entities as empties.
For now until I get entity class data importing sorted out. The empties are
set to display as size 8 cubes (+/-8bu).
2012-08-30 19:56:08 +09:00
Bill Currie
4b5242104a Add lights from the map to the scene.
Only the very basics are done at this stage, but things look reasonable.
The lamp energy might need tweaking.
2012-08-30 17:34:05 +09:00
Bill Currie
5d2b2639d0 Generate geometry for entities with brushes. 2012-08-30 14:50:19 +09:00
Bill Currie
15a906aadb Get map parsing pretty much working.
No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
2012-08-30 13:19:30 +09:00