This fixes a segfault when optimizing the empty-body test. The label was
getting moved, but the statement block to which it pointed was not updated
and thus it pointed to dead data.
It returns the rest of the line (minus // style comments) as the token. I
needed it in another project but this is my central repository for
script.py.
Saw a discussion of such in #qc and that gcc implemented it. I realized it
would be pretty easy to detect and very useful (I've made such mistakes at
times).
It is now in its own file and uses table lookups to check for valid type
and operator combinations, and also the resulting type of the expression.
This probably breaks multiple function calls in the one expression.
This is a bit of a workaround to ensure the operands have their types
setup correctly. Really, binary_expr needs to handle expression types
properly.
This fixes the bogus error for comparing the result of pointer subtraction
with an integer.
Currently, they can represent either vectors or quaternions, and the
quaternions can be in either [s, v] form or [w, x, y, z] form.
Many things will not actual work yet as the vector expression needs to be
converted into the appropriate form for assigning the elements to the
components of the "vector" type.
It's sometimes more useful to have direct access to each individual
component of the imaginary part of the quaternion, and then for
consistency, alias w and s.
This is a nice feature found in fteqcc (also a bit of a challenge from
Spike). Getting bison to accept the new expression required rewriting the
state expression grammar, so this is mostly for the state expression. A
test to ensure the state expression doesn't break is included.
I think it may have been for compatibility with a certain qcc variant (no
idea which one, though). While the shift/reduce conflict is fixable using
"%prec IFX" on the const:string rule, the colon breaks test?"a":"b".
Putting parentheses around "a" allows such a construct, requiring them
breaks comatibility with C. I think this feature just isn't worth that.
This goes towards complementing the "if not" logic extension. I need to
check if fteqcc supports "not" with "while" (the version I have access to
at the moment does not), and also whether it would be good to support
"not" with "for", and if so, what form the syntax should take.
It is syntactic sugar for if (!(foo)), but is useful for avoiding
inconsistencies between such things as if (string) and if (!string), even
though qcc can't parse if not (string). It also makes for easier to read
code when the logic in the condition is complex.
It turns out this is required for compatibility with qcc (and C, really).
Once string to boolean conversions are sorted out completely (not that
simple as qcc is inconsistent with if (string) vs if (!string)), Qgets can
be implemented :)
It looks like I had forgotten that the compare function is supposed to
return true/false (unlike memcmp's sorting ability). Also, avoid the
pointers in the value struct as they can change without notice.
Using enums in switches now works nicely, including warnings for unused
enum values.
Either I had gotten confused while writing the code and mixed up line and
offset, or I had changed offset to line at one stage but missed a place.
This fixes the segfault when compiling chewed-alias.r and return-ivar.r
For the most part, it's just refactoring the code so the plane creation and
testing are in separate functions, but there is one important difference:
the plane test now checks only the two points on either side of the point
used to create the plane.
Because the portal winding is guaranteed to be convex and planar, if both
points are on the plane, all points are, and if neither point is behind the
plane, no points are.a
This shaved about 5 seconds off the level 4 run using 4 threads (~198s to
~193s) and about 12s from the single threaded run (~682s to ~670s (hmm,
gained some time in recent changes)).
qsort is used to sort the queue by nummightsee. At ~4ms for 20k portals, I
think it's affordable. Using a queue rather than scanning the portal list
each time loses the dynamic sorting when mightsee gets updated, but it
seemed to shave off 4s anyway (~207s to ~203s (maybe, yay random times)).
Another step towards threaded base-vis.