Commit graph

20 commits

Author SHA1 Message Date
Bill Currie
7a8f91edda Move bi_gib.c from ruamoko to gib.
This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
2012-02-09 10:00:54 +09:00
Bill Currie
e34f0178b6 Build GLSL clients for SDL.
Just about to do a release, and I realized windows users wouldn't have any
way of checking out the new renderer. I'll add wglsl when I get a chance to
do some testing.
2012-02-08 22:05:58 +09:00
Bill Currie
5c062acc80 Enable the glslx qw client.
The only reason it wa getting built is other qw clients were requiring the
same libs.
2012-02-08 08:25:50 +09:00
Bill Currie
8e5c7db857 Clean up the sound plugin configuration code.
16 if statements down to one in a for loop :)
2012-02-07 23:03:47 +09:00
Bill Currie
54626b3355 Clean out some cruft.
gibscript seems to be one of snax' little experiments. I suspect he never
committed it, but his autoconf changes snuck in by accident.
2012-02-07 23:01:43 +09:00
Bill Currie
b7e5ad6306 Clean up plugin_ldadd and plugin_ldflags 2012-02-07 12:52:12 +09:00
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie
201532ea7e Fix missing library references when linking. 2012-02-05 14:25:22 +09:00
Jeff Teunissen
86edf54c40 Build and ignore cleanups
GLSL renderer build was checking for BUILD_GL instead of BUILD_GLSL in a
few places. Also, ignore the GLSL .fc and .vc files and the binaries.
2012-01-02 14:16:19 -05:00
Bill Currie
55a0ed49cd Build qw-client-glslx too.
I was asked about timedemo overkill (bigass1 currently gets 40kfps, haha),
so I had to add qw-client-glslx to the build.
2011-12-25 16:41:14 +09:00
Bill Currie
497461b4c2 Make a start on making a pure GLSL renderer.
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00
Bill Currie
853bf13d9e Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
Bill Currie
6f413c0aec Fix testsound building in mingw.
I had forgotten about $(EXEEXT) :P
2011-08-02 11:24:51 +09:00
Bill Currie
28610c08e3 Do not try to build testsound when not building sound libs. 2011-07-30 15:03:19 +09:00
Jeff Teunissen
dfbbda37af New tool: qflmp
Stupid little lump tool, converts from lmp to pcx and back.

qflmp -h for help.
2011-01-09 04:33:51 -05:00
Bill Currie
a85c0713aa Nuke libQFbuiltins.
The gib and "common" builtins are now part of libQFruamoko.
2011-01-04 21:21:19 +09:00
Jeff Teunissen
9defba8d92 Get rid of plugin versioning (again).
automake needs -avoid-version to be in Makefile.am, otherwise it doesn't
make libtool do the right thing...or something. My head hurts. ;)
2010-12-25 04:45:39 -05:00
Bill Currie
906187fb00 Make sure SND_OUTPUT_DEFAULT is always defined. 2010-12-23 15:56:03 +09:00
Bill Currie
df65679028 Remove support for alsa 0.9.
It's way obsolete and I doubt we'll ever need it again. I do wonder what to
do abut sun, sgi etc.
2010-12-15 18:48:25 +09:00
Bill Currie
669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00