Bill Currie
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a4f71cb4d5
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[renderer] Clean out unneeded input.h includes
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
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2021-10-01 13:11:14 +09:00 |
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Bill Currie
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94565c2382
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Rework much of the Vulkan array handling
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
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2020-02-17 20:29:35 +09:00 |
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Bill Currie
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29b1d6baf8
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Finish up memory stuff
For now, of course.
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2020-02-11 09:37:04 +09:00 |
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Bill Currie
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43e37aa31e
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Separate out the generic memory stuff
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2020-02-10 18:33:29 +09:00 |
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Bill Currie
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f4c0d0ebcf
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Implement buffer view creation
And rename memory allocation as it's buffer-specific.
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2020-02-10 18:17:58 +09:00 |
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Bill Currie
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2f9ad73f78
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Implement buffer memory up to barriers
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
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2020-02-10 15:07:35 +09:00 |
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