mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
2f9ad73f78
Still lots to go (views, destruction, transfer...) and I'm uncertain about the location of the pipeline barrier function.
161 lines
4.4 KiB
C
161 lines
4.4 KiB
C
/*
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buffer.c
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Vulkan buffer functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2020 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/input.h"
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#include "QF/mathlib.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#include "util.h"
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qfv_buffer_t *
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QFV_CreateBuffer (qfv_device_t *device, VkDeviceSize size,
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VkBufferUsageFlags usage)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkBufferCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, 0,
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0,
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size, usage, VK_SHARING_MODE_EXCLUSIVE,
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0, 0
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};
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qfv_buffer_t *buffer = malloc (sizeof (*buffer));
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dfunc->vkCreateBuffer (dev, &createInfo, 0, &buffer->buffer);
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buffer->device = device;
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return buffer;
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}
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qfv_memory_t *
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QFV_AllocMemory (qfv_buffer_t *buffer, VkMemoryPropertyFlags properties,
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VkDeviceSize size, VkDeviceSize offset)
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{
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qfv_device_t *device = buffer->device;
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VkDevice dev = device->dev;
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qfv_physdev_t *physdev = device->physDev;
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VkPhysicalDeviceMemoryProperties *memprops = &physdev->memory_properties;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkMemoryRequirements requirements;
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dfunc->vkGetBufferMemoryRequirements (dev, buffer->buffer, &requirements);
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size = max (size, offset + requirements.size);
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VkDeviceMemory object = 0;
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for (uint32_t type = 0; type < memprops->memoryTypeCount; type++) {
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if ((requirements.memoryTypeBits & (1 << type))
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&& ((memprops->memoryTypes[type].propertyFlags & properties)
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== properties)) {
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VkMemoryAllocateInfo allocate_info = {
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VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, 0,
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size, type
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};
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VkResult res = dfunc->vkAllocateMemory (dev, &allocate_info,
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0, &object);
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if (res == VK_SUCCESS) {
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break;
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}
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}
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}
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qfv_memory_t *memory = 0;
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if (object) {
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memory = malloc (sizeof (*memory));
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memory->device = device;
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memory->object = object;
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}
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return memory;
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}
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int
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QFV_BindBufferMemory (qfv_buffer_t *buffer, qfv_memory_t *memory,
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VkDeviceSize offset)
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{
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qfv_device_t *device = buffer->device;
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkResult res = dfunc->vkBindBufferMemory (dev, buffer->buffer,
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memory->object, offset);
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return res == VK_SUCCESS;
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}
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qfv_bufferbarrierset_t *
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QFV_CreateBufferTransitionSet (qfv_buffertransition_t **transitions,
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int numTransitions)
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{
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qfv_device_t *device = transitions[0]->buffer->device;
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qfv_bufferbarrierset_t *barrierset = malloc (sizeof (*barrierset)
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+ sizeof (VkBufferMemoryBarrier) * numTransitions);
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barrierset->device = device;
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barrierset->numBarriers = numTransitions;
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barrierset->barriers = (VkBufferMemoryBarrier *) (barrierset + 1);
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for (int i = 0; i < numTransitions; i++) {
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VkBufferMemoryBarrier *barrier = &barrierset->barriers[i];
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barrier->sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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barrier->pNext = 0;
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barrier->srcAccessMask = transitions[i]->srcAccess;
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barrier->dstAccessMask = transitions[i]->dstAccess;
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barrier->srcQueueFamilyIndex = transitions[i]->srcQueueFamily;
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barrier->dstQueueFamilyIndex = transitions[i]->dstQueueFamily;
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barrier->buffer = transitions[i]->buffer->buffer;
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barrier->offset = transitions[i]->offset;
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barrier->size = transitions[i]->size;
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}
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return barrierset;
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}
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